04-24-2016, 07:55 PM
(04-23-2016, 04:43 PM)Nexendia Wrote: I read in the book that you can't change your force powers once they are picked. But since some of us aren't really familiar with the game I was wondering if we could bend that rule a little? There are so many force powers that I'm finding it a little overwhelming trying to pick. Also I don't know you're DM style so I could take a power like Force Pilot but end up never piloting a ship. So I was wondering if Force users could do something similar to what Sorcerers can do in D&D. Starting at 4th level and then every even level there after, they can replace an old power for a new power.If during the course of gameplay you become unhappy with your character we can find a way together to tweak your character. This goes for everyone, but keep in mind that your characters are level 4 so there's plenty of room for improvement. Try to pick good starting feats/powers that will keep your character alive. My hope is to provide a good balance with combat, roleplay, and moral dilemmas requiring some gut checks and ingenuity. In the end, I will adapt to everyone's play style and provide an enjoyable yet challenging game. I prefer to leave any exact date hidden in the mysterious ethers of space unless it's vital to character creation then I will give you one.
If you would rather not, then that's fine. I just felt I should ask before carving my powers in stone.