04-21-2016, 04:21 PM
Toot tests the stone to make sure it has cooled down enough to touch. When he's satisfied he slips his shield into his Haversack then summons two of his coils of knotted silk rope and a grappling hook.
"Why everyting be so hard," Toot mumbles while tying the rope together and attaching the grapple to one end. Once he's sure it's secure, he hooks grappling line to the edge of the hole, heaves the ropes into the hole and then begins carefully climbing down the 100' of rope.
[OoC: The PHB says the DC for knotted rope and wall is 0. Since Toot isn't threatened, he will take 10 which makes his climb check 7. He normally can move at 1/4 movement so that's 10' per round (two move actions would be 20' per round.). But if he can, Toot will add 5 to the DC ( which would make it DC5) to give him accelerated climbing. So he moves 20' per round instead. (two move actions would be 40' per round.) ]
Toot hopefully scoots down the rope with no problems and then listens for the noises he heard from before.
"Why everyting be so hard," Toot mumbles while tying the rope together and attaching the grapple to one end. Once he's sure it's secure, he hooks grappling line to the edge of the hole, heaves the ropes into the hole and then begins carefully climbing down the 100' of rope.
[OoC: The PHB says the DC for knotted rope and wall is 0. Since Toot isn't threatened, he will take 10 which makes his climb check 7. He normally can move at 1/4 movement so that's 10' per round (two move actions would be 20' per round.). But if he can, Toot will add 5 to the DC ( which would make it DC5) to give him accelerated climbing. So he moves 20' per round instead. (two move actions would be 40' per round.) ]
Toot hopefully scoots down the rope with no problems and then listens for the noises he heard from before.