03-18-2016, 03:54 AM
"I don't have any problem leading you back to passage but I thought I was saying behind with Ohma to protect the prisoners. Why don't I draw you a quick map to where the passage is located? It's fairly easy to find. You almost stumbled into it but thankfully you went in a different direction. I fear if I had to reveal myself at that time to warn you, my new bestie may have acted in a counter productive manner and harmed my person." He smiles weakly up at Mardak, who then chuckles and replies, "I would never hurt ya! We're friends!" The Hexblade then playfully but roughly grabs Piper by one of his horns and shakes him.
"Hee... Hee... Yeah.. Besties..." Piper's eyes shift to the rest of you as if he's not at all sure if being besties with this man was all it was cracked up to be.
[If the group agrees]
Piper will draw a quick map which leads the group back the way they came. He indicates the portcullis, then the skeleton of the fallen guard and continues a little more south until he draws the area where you found the locked chest. There he points out the thin passage leading south beside the larger passage.
"Us small folk take the small passage. But you larger people would have to take the regular passage. The floor is kind of built like a see-saw. So when at least two people pass through the passage, the floor tilts up behind you and slides the two front victims into the larger room beyond for who knows what's waiting for them, while the rest of the party would be left behind with a solid wall blocking their way. With the party split up the group would be much weaker and therefore easier to deal with. The safest way to disable the trap is for someone who is Kobold size [Jonath] to squeeze through the smaller passage then turn it off from the other side. But you will want to use stealth so you aren't spotted."
Piper looks to each of you then asks, "Does that make sense?"
[Map: Sorry, I'm at work so I'm using an old map. The passage begins 15' south east of the skeleton.]
"Hee... Hee... Yeah.. Besties..." Piper's eyes shift to the rest of you as if he's not at all sure if being besties with this man was all it was cracked up to be.
[If the group agrees]
Piper will draw a quick map which leads the group back the way they came. He indicates the portcullis, then the skeleton of the fallen guard and continues a little more south until he draws the area where you found the locked chest. There he points out the thin passage leading south beside the larger passage.
"Us small folk take the small passage. But you larger people would have to take the regular passage. The floor is kind of built like a see-saw. So when at least two people pass through the passage, the floor tilts up behind you and slides the two front victims into the larger room beyond for who knows what's waiting for them, while the rest of the party would be left behind with a solid wall blocking their way. With the party split up the group would be much weaker and therefore easier to deal with. The safest way to disable the trap is for someone who is Kobold size [Jonath] to squeeze through the smaller passage then turn it off from the other side. But you will want to use stealth so you aren't spotted."
Piper looks to each of you then asks, "Does that make sense?"
[Map: Sorry, I'm at work so I'm using an old map. The passage begins 15' south east of the skeleton.]