02-05-2016, 07:51 AM
Lugar tries to chop wood with his heavy pick but fails miserably in his haste and the heavy pick flies out of his hands! Fortunately not too far.
"At least the others didn't see me do that." he thinks to himself.
Giant's first attack misses the figure's head-- the only part that's out of the solid wall-- deflected as if the creature "willed" the weapon to fail. However, it couldn't deflect the low end of the weapon and the axe hits incorporeal flesh instead of solid stone.
"Krisp!" but the nervous armorer has hard time aiming.
The figure cackles as if taunting Giant for the low-powered attack and swings at the prone elf but the weapon's distraction proved to be far more than its damage and the attack on Merri fails miserably. It moves farther away from the vicious double axe but still close enough to its prey.
Merri's turn!
Here's a poll since Merri, even in her condition, still has genius level intelligence and since her action may be her last one in her life I offer you the opportunity to take credits...
Her current AC is 14 (+4 Mage Armor +4 Dex -4 prone)
Should she
a) stand up from prone (AOO vs AC 14) and attack (AC18 att +3)?
b) use total defense while standing up from prone (AOO vs AC 18)?
c) attack while staying prone? (no AOO, AC 14, Att -1 / 2d6+1)
d) use total defense and stay prone? (AC18)
e) else?
If attacking, should she do it:
i) with no further mods?
ii) using Combat expertise? (AC+1 Att -1)
iii) fighting defensively? (AC+2 Att -4)
"At least the others didn't see me do that." he thinks to himself.
Giant's first attack misses the figure's head-- the only part that's out of the solid wall-- deflected as if the creature "willed" the weapon to fail. However, it couldn't deflect the low end of the weapon and the axe hits incorporeal flesh instead of solid stone.
"Krisp!" but the nervous armorer has hard time aiming.
The figure cackles as if taunting Giant for the low-powered attack and swings at the prone elf but the weapon's distraction proved to be far more than its damage and the attack on Merri fails miserably. It moves farther away from the vicious double axe but still close enough to its prey.
Merri's turn!
Here's a poll since Merri, even in her condition, still has genius level intelligence and since her action may be her last one in her life I offer you the opportunity to take credits...
Her current AC is 14 (+4 Mage Armor +4 Dex -4 prone)
Should she
a) stand up from prone (AOO vs AC 14) and attack (AC18 att +3)?
b) use total defense while standing up from prone (AOO vs AC 18)?
c) attack while staying prone? (no AOO, AC 14, Att -1 / 2d6+1)
d) use total defense and stay prone? (AC18)
e) else?
If attacking, should she do it:
i) with no further mods?
ii) using Combat expertise? (AC+1 Att -1)
iii) fighting defensively? (AC+2 Att -4)