RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Selene
#2
Culture Specialty: Nightlife
Empathy Specialty: Reading the Room
Persuasion Specialty: Flirting

Gift Name: Velvet Vice
Description: (Persuasion and Momentary). Costs 1 Inspiration. You know how to wrap someone up in agreement so smoothly they don’t even realize they’ve committed until it’s too late. After a successful Persuasion roll in a social interaction, you may spend 1 Momentum to activate this trick.
On activation, your target becomes temporarily committed to the course of action you suggested—even if they don’t consciously realize it. They will subconsciously justify their compliance to others or themselves, giving you, +2 Enhancement to influence or negotiate with them in future interactions during this scene or the next, +1 Enhancement to an ally’s social roll involving the same person or topic. The effect fades if your target is directly confronted about their compliance or if it leads to obvious personal harm, but they may remain unsure why they ever went along with you in the first place.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
Selene - by DM Spiral - 04-23-2025, 07:35 PM
RE: Selene - by Selene - 04-26-2025, 05:55 AM
RE: Selene - by Selene - Today, 01:46 AM
RE: Selene - by Selene - 11 hours ago



Users browsing this thread:
1 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.