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Neva Mack
#1
Wyrd



NAME: Neva MackSUPERHUMAN TYPE: PsionORIGIN PATH:  - Suburbia: Was orphaned at a young age, but grew up in Yellow Springs, a college town with an intellectual culture.
ASPIRATION: To understand the supernatural / telluric aspects of the universe.ARCHETYPE: Mystic ROLE PATH: - Mystic: Neva strives to understand the hidden and open worlds of Telluric Reality.
DEFENCE: 2EXPERIENCE TOTAL:  361 SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. 
ARMOR: 1APPROACH: Force  POWER: Tier 3: Base Target Number = Base Target Number = 7 (Base 8, -1 for High PSI)
PSI: * * * * *   *PSI POOL: 60 / 60 HEALTH: (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |


ATTRIBUTES
Intellect: * * * * *  * *Universal Intellect, Supercomputer processing. Might: * *Average Human, can lift 375 lbs.Presence: * Weak, you have trouble speaking around more than 1 or 2 people
Cunning: * * * * *  *Heroic Perception and Wit. Able to react instantaneously.Dexterity: * *Average Human accuracy and speed.Manipulation: *Weak, Wallflower. Smart enough to stay quiet most of the time.
Resolve: * * *Skilled, Tained to finish the mission no matter what. Stamina:  * * *Skilled Durability, trained in resisting bodily stresses.Composure: * * *Skilled, you don't freak out easily.


SKILLS
Aim: * * * * *(Spec: Powers, Energy Attacks) 
Athletics: * * *(Spec: Endurance)
Close Combat: * * *(Spec: Martial Arts) 
Command: -
Culture: * *-
Empathy: * * - 
Enigmas: * * * * *(Spec: Noetic and Supernatural Situations) 
Humanities: * * * * *(Spec: Illustration and Writing)
Integrity: * * *(Spec: Resist Fear.)
Larceny: -
Medicine:-
Persuasion: 
Pilot: -
Science: * * * * *(Spec: Noetic and Supernatural / Telluric Phenomenon)
Survival: * 
Technology: * *



PATH-EDGES
Artistic Talent: 3 Gains 3 Enhancement when creating, explaining, or showing her artwork and stories.
Striking: 1 Attractive. Gains 1 Enhancement to any Social Attempts that benefits for their appearance.
Minion: 5Inherited a Super Science Device. Bio-Armor and Weapon.
Legendary Minion: 3Artifact is a century or more beyond current capabilities.
Danger Sense: 1 Reflexive Survival + Cunning roll to detect immediate harmful threats.
Well Informed: 3 Gains 3 Enhancement when researching, studying or gathering information.
EDGES
Precise Martial Arts: 3Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling.
Tough Cookie: 2 Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor.



STORY POINTS
Attributes: Starting: +25 | 9/5/7 | Force: 3 | Bonus: (Intellect 1) 
Skills: +27 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 12
Edges: +14 | Starting Path Bonus: 6 | Awarded Path Edges: 8
Paths: 7 | Starting Path 3 / Awarded Path Levels 4
Starting Psi: 3
Starting Mode: Fluctuation, Probably Control 1

EXPERIENCE EXPENDITURE 
Attributes:  3 / Exp cost 30
Mega-Attributes: 3 / Exp cost 48
Skills: + 9  / Exp costs 45
Skill Tricks: / Exp costs
Edges: 5 / Exp costs 15
Path Edges: +2 / Exp Costs 4
Power: +3  / Normal Exp cost 24 / Ascended Exp Cost 24
Primary Aptitude: +15 | Exp cost 90
Secondary Aptitudes: +6 | Exp cost 48
Advanced Primary Aptitude: +2 | Exp cost 24
Spent Exp: 352 Unspent: 9
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Messages In This Thread
Neva Mack - by DM Spiral - 02-16-2025, 06:20 PM
RE: Neva Mack - by DM Spiral - 02-16-2025, 06:44 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.