Attacks per melee round: 6
Initiative: +4
Strike/Parry/Dodge: +2
Roll with Punch/Impact +1
Save vs. Magic: +2
Save vs. Horror Factor: +8
Horror Factor: 14 when semi-transparent or walking through walls; may be considered to be a ghost
Auto-Dodge: +3
Extraordinary Physical Prowess: Add 2d6+10 to P.P. attribute. Extraordinary P.P.: 2d6r2+10 19
Add 3d4 to Speed Attribute.Extraordinary PP Spd: 3d4 7 = 8
Natural Fire and Cold Resistance + Energy Resistance = No physical damage is sustained by the first 30 points in a melee round. Energy damage beyond the 30 points do only 1/4 damage.
Intangibility Bonuses:
Add 1D6 to M.A. attribute. Intangibility MA bonus: 1d6 1 = 3
Add 1D4x10 S.D.C. Intangibility SDC Bonus: 1d4 3 = 30
R.C.C. Skills:
Languages and Literacy: American at 98%.
Mathematics: Basic 74% +5% per level of experience
Military Etiquette: 64% +5% per level of experience
Physical: Running, Body Building, Athletics and Forced March
Wilderness Survival: 64% +5% per level of experience
Land Navigation: 55% +4% per level of experience
Radio Basic: 64% +5% per level of experience
Sensory Equipment: 49% +5% per level of experience
Pilot Related Weapon Systems: 59% +5% per level of experience
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Sword
Hand to Hand: (Commando)
Running Bonuses = +1 to P.E., +4d4 to SpdRunning Speed: 4d4 7, and +1d6 to S.D.C.Running SDC: 1d6 6
Body Building & Weight Lifting Bonuses = +2 P.S., and +10 S.D.C.
Athletics Bonuses = +1 to parry and dodge, +1 roll with impact, +1 P.S., 1D6 SpeedAthletics Spd bonus: 1d6 1, +1D8 S.D.C.Athletics S.D.C. Bonus: 1d8 3
Forced March Bonuses = +2 to P.E., +1d4 to SpeedForced March Spd Bonus: 1d4 2, +2D6 to S.D.CForced March S.D.C. Bonus: 2d6 6
Related Skills
Detect Ambush: 49% +5% per level of experience.
First Aid: 64% +5% per level of experience.
Language: Sign Language: 34% +5% per level of experience.
Lore: Psychics & Psionics: 49% +5% per level of experience.
Prowl: 64% +5% per level of experience.
Seduction: 54% + 3% per level of experience.
Surveillance: 39% +5% per level of experience.
Tracking (humans & robots): 44% +5% per level of experience
Wardrobe & Grooming: 59% +4 per level of experience.
Hobbies
Concealment: 20% +4% per level of experience
Holistic Medicine: 30% +5% per level to diagnose, 20% +5% per level to treat
Identify Plants & Fruit: 35% +5% per level of experience
Pick Locks: 30% +5% per level of experience
Pilot Hovercycles, Skycycles & Rocket Bikes: 70% +3% per level of experience
Final P.S. = 28
Final P.E = 25
Final P.P. = 36
Final Speed = 50
Final M.A. = 33
Final S.D.C. = 56
Initiative: +4
Strike/Parry/Dodge: +2
Roll with Punch/Impact +1
Save vs. Magic: +2
Save vs. Horror Factor: +8
Horror Factor: 14 when semi-transparent or walking through walls; may be considered to be a ghost
Auto-Dodge: +3
Extraordinary Physical Prowess: Add 2d6+10 to P.P. attribute. Extraordinary P.P.: 2d6r2+10 19
Add 3d4 to Speed Attribute.Extraordinary PP Spd: 3d4 7 = 8
Natural Fire and Cold Resistance + Energy Resistance = No physical damage is sustained by the first 30 points in a melee round. Energy damage beyond the 30 points do only 1/4 damage.
Intangibility Bonuses:
Add 1D6 to M.A. attribute. Intangibility MA bonus: 1d6 1 = 3
Add 1D4x10 S.D.C. Intangibility SDC Bonus: 1d4 3 = 30
R.C.C. Skills:
Languages and Literacy: American at 98%.
Mathematics: Basic 74% +5% per level of experience
Military Etiquette: 64% +5% per level of experience
Physical: Running, Body Building, Athletics and Forced March
Wilderness Survival: 64% +5% per level of experience
Land Navigation: 55% +4% per level of experience
Radio Basic: 64% +5% per level of experience
Sensory Equipment: 49% +5% per level of experience
Pilot Related Weapon Systems: 59% +5% per level of experience
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Sword
Hand to Hand: (Commando)
Running Bonuses = +1 to P.E., +4d4 to SpdRunning Speed: 4d4 7, and +1d6 to S.D.C.Running SDC: 1d6 6
Body Building & Weight Lifting Bonuses = +2 P.S., and +10 S.D.C.
Athletics Bonuses = +1 to parry and dodge, +1 roll with impact, +1 P.S., 1D6 SpeedAthletics Spd bonus: 1d6 1, +1D8 S.D.C.Athletics S.D.C. Bonus: 1d8 3
Forced March Bonuses = +2 to P.E., +1d4 to SpeedForced March Spd Bonus: 1d4 2, +2D6 to S.D.CForced March S.D.C. Bonus: 2d6 6
Related Skills
Detect Ambush: 49% +5% per level of experience.
First Aid: 64% +5% per level of experience.
Language: Sign Language: 34% +5% per level of experience.
Lore: Psychics & Psionics: 49% +5% per level of experience.
Prowl: 64% +5% per level of experience.
Seduction: 54% + 3% per level of experience.
Surveillance: 39% +5% per level of experience.
Tracking (humans & robots): 44% +5% per level of experience
Wardrobe & Grooming: 59% +4 per level of experience.
Hobbies
Concealment: 20% +4% per level of experience
Holistic Medicine: 30% +5% per level to diagnose, 20% +5% per level to treat
Identify Plants & Fruit: 35% +5% per level of experience
Pick Locks: 30% +5% per level of experience
Pilot Hovercycles, Skycycles & Rocket Bikes: 70% +3% per level of experience
Final P.S. = 28
Final P.E = 25
Final P.P. = 36
Final Speed = 50
Final M.A. = 33
Final S.D.C. = 56