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Jennson Karlsteiner
#1
The GODI (&@%!#3$)



NAME: Jennson KarlsteinerSUPERHUMAN TYPE: Psion ORIGIN PATH: - Survivalist: Grew up with his Father an advent Survivalist who loved living in the old ways.
ASPIRATION: Jennson strives to live in peace, though he will strive to help those in need.ARCHETYPE: MysticROLE PATH: Combat Specialist: Joined the and excelled at his combat training.
DEFENCE: 1 EXPERIENCE TOTAL:  150 SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. 
ARMOR: 1 APPROACH: Resilience POWER: Base Target Number = 8 
PSI: * * * * * PSI POOL: 50 / 50HEALTH: (Bruised -1): 3 / 3 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD



ATTRIBUTES
Intellect: * * Average Smarts, Every day guy.Might: * *Average, can lift/carry 375 lbs.Presence: * *Average, People usually remember you.
Cunning: * * * Skilled at keeping your eyes on your surroundingsDexterity: * *Average, you manage not to trip on door jamsManipulation: * *Average, you don't embarrass yourself during polite conversation.
Resolve: * * * * *Champion level Resolve. Zen Master or Expert Spy.Stamina:  * * * * *Champion Level Endurance, you don't get sick and rarely feel tired.Composure: * * *Expert, You can usually tell when someone is lying.


SKILLS
 
Aim: * * * * *(Spec: Rifles: Military)
Athletics: * * * * (Spec: Dodging)
Close Combat: * * *(Spec: Martial Arts)
Command: * *-
Culture: *
Empathy: * *-
Enigmas: -
Humanities: -
Integrity: * * *(Spec: Resisting Fear)
Larceny: -
Medicine:  * * * * *(Spec: First Aid: Surgery)
Persuasion: 
Pilot:
Science:
Survival: * * * * *(Spec: Wilderness and Desert) Versus Wild: Automatically find enough food and water for one person to survive one day in the wild.
Technology: -


EDGES
Small Unit Tactics: 2 Gains 2 enhancements to use in combat maneuvers with his team.
Always Prepared: 1 Unaffected by losing an ambush check.
Precise Martial Arts:Ignore 2 points of Targets armor but cannot use the weapons enhancement. Increase the Difficulty of their attack by +1 to gain +1 to Defense. Gains +2 to soft armor as long as they are aware of the close combat attack. If they are targeted for a grapple, the attack has +2 difficulty.
Armor Expert: 1 The Armor Expert gains +1 to any soft armor he dons.
Endurance: 3 The character gains an additional Bruised health level.
Tough Cookie: 2 The character gains +1 Soft Armor that stacks with other sources of Soft Armor.


STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Stamina 1)
Skills: +24 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 9
Edges: +12 | Starting Path Bonus: 6 | Awarded Path Edges: 6
Starting Psi Rating: 3
Paths: 6 | Starting Path 3 / Awarded Path Levels 3
Starting Mode: Vitakinesis: Latrosis 1

EXPERIENCE EXPENDITURE
Attributes: +1 / Exp cost 10
Mega-Attributes: +0 / Exp cost
Skills: +6  / Exp costs 30 
Skill Tricks" +1 / Exp costs 3 
Edges: Exp cost
Path Edges:  Exp costs
Psi: +2  / Normal Exp cost 24
Aptitudes: +13 / Exp Costs 78
Spent Exp: 146 Unspent: 5
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Messages In This Thread
Jennson Karlsteiner - by DM Spiral - 10-05-2024, 02:33 AM
RE: Jennson Karlsteiner - by DM Spiral - 10-05-2024, 03:43 AM



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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.