RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Neil Black
#1
CYBERKNIGHT



NAME: Neil Black  SUPERHUMAN TYPE: Inspired ORIGIN PATH: - Street Rat: Neil ran away from every foster home they put him in. The Streets are where he was able to hone his skills. 
ASPIRATION: Defend those he loves and Humanity as a whole.ARCHETYPE: GeniusROLE PATH: - Technology Expert: Neil just has an instinct and natural affinity for Technology of all kinds.
DEFENCE: 1 EXPERIENCE TOTAL:  539 SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. 
ARMOR: 1 | 4 Armored APPROACH: Force  TIER 2: Base Target Number = 7 / Scale Difference lowers or raises the DC by 1.
INSPIRATION: * * * * *   * * * * *  | Facets: | Dstructive: 5 | Intuitive: 5 | Reflective: 5INSPIRATION POOL: 34 / 34 | 16 Attuned HEALTH: Armor 3 / 3 | (Bruised -1): 1 / 1 | (Injured -2): 1 / 1 | (Maimed-4): 1 / 1 | Taken Out | DEAD |


ATTRIBUTES
Intellect: * * * * *   *Heroic Intellect, able to Pioneer fields of study.Might: * *  |  * * * ArmoredWorks out regularly. Can lift 375 lbs (With Armor 3 tons)Presence: * *Mortal, You're okay speaking to a few people.
Cunning: * * * * *Heroic, You react to things almost before they happenDexterity: * * * * *   |  * ArmoredHeroic Agility (With Armor, Heroic Agility)Manipulation: * *Mortal, You have a few close friends
Resolve: * * * * *Heroic, No one can deter you Stamina:  * * * *   |   * * * ArmoredHeroic Durability (With Armor, Superhuman DurabilityComposure: * * Mortal, You don't fall for Internet or phone scams.


SKILLS
Aim: * * * * *(Spec: Rifles: Military) I never miss: Activate to increase the targets difficulty to dodge by 1.
Athletics: 
Close Combat: * * *(Spec: Martial Arts) 
Command: * *-
Culture:-
Empathy: * * * *(Spec: Sense Motive) 
Enigmas: * * * *(Spec: Crafting) 
Humanities: * -
Integrity: * * * * *(Spec: Resist Coercion and Resist Fear) Poker Face: +1 target number to tell if your lying.
Larceny: * * *(Spec: Hacking) Always have an exit. Activate to add dice equal to Larceny on any Athletics check to escape a situation. 
Medicine:-
Persuasion: * *
Pilot: * * * *(Spec: Power Armor)
Science:  * * *(Spec: Engineering)
Survival: * * *(Spec: Streetwise)
Technology: * * * * * (Spec: Crafting and Computer Programing) Not Bug, A Feature: Spend Momentum for a +1 Enhancement rating per Flaw gained during Crafting. Ahead of your Time: Activate to reduce Crafting Milestone requirement by 1.


EDGES
Iron Will: 3 Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation
Photographic Memory: 2 Gains 2 Enhancement to Recall Information.
Superior Trait: 2 Gains the ability to raise Intelligence to 6.
PATH-EDGES
Always Prepared 1 Unaffected by losing an Ambush check.
Adrenaline Spike 2For the rest of the scene, Once per 10 posts, the Character may ignore 1 Injury complication.
Artifact: 5 Inherited a Super Science Device. Variable Energy Blaster.
Wonderous Item: 3Artifact is a century or more beyond current capabilities.
Artifact: 5Inherited a Super Science Device. Nano-Armor.
Wonderous Item: 3Artifact is a century or more beyond current capabilities.
Danger Sense: 1 Reflexive Survival + Cunning roll to detect immediate harmful threats.
Tough Cookie: 2 Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor.
Wealth: 2Has a nice savings and can spend on some extravagant things once or twice a year.




STORY POINTS
Attributes: Starting: +26 | 7/9/5 | Force: 3 | Bonus: (Intelligence 1) | Inspired Bonus: (Dexterity 1) 
Skills: +30 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 15
Edges: +16 | Starting Path Bonus: 6 | Awarded Path Edges: 10
Starting Power: 3
Paths: 8 | Starting Path 3 / Awarded Path Levels 5
Starting Inspiration 1

 
EXPERIENCE EXPENDITURE 
Attributes: +5 / Exp cost 50
Mega-Attributes: +1 / Exp cost 12
Skills: + 14  / Exp costs 70 
Skill Tricks" +5 / Exp costs 15
Edges: +7 / Exp costs 21 
Path Edges: +8 / Exp Costs 16
Mega-Edges: +2 / Exp Cost 24
Facets: +15  / Normal Exp cost 150 
Path Gifts: +26 | Exp cost 104
Additional Gifts: +2 | Exp costs 10
Artifact Attunement: +16 | Exp costs 64
Spent Exp: 536 Unspent: 3
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
Neil Black - by DM Spiral - 09-15-2024, 05:20 AM
RE: Neil Black - by DM Spiral - 09-15-2024, 05:37 AM
RE: Neil Black - by DM Spiral - 09-16-2024, 03:03 AM



Users browsing this thread:
3 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.