RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Travis Nero
#1
WARWOLF
  


NAME: Travis Nero SUPERHUMAN TYPE:  Nova ORIGIN PATH: - Survivalist: Travis lived on a remote farm where he learned to track, hunt, fish, find shelter, etc.
ASPIRATION: Survive to live another day. ARCHETYPE: ShapeshifterROLE PATH: Combat Specialist: Joined the Marines and excelled at his combat training.
DEFENCE: 1 EXPERIENCE TOTAL:  188 SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. 
ARMOR: 1 | 3 WarformAPPROACH: Resilience   POWER: Base Target Number = 8 
QUANTUM TRAIT: * * * * QUANTUM POOL: 40 / 40HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD



ATTRIBUTES
Intellect: * * Average Smarts, Every day guy.Might: * * * * *   * | * * WarformElite Strength. Can lift 20 tons (Warform: Epic Strength. Can lift 200 tonsPresence: * *You give a good Business Presentation.
Cunning: * * * *   *Masterful Senses, On par with Animalistic sensesDexterity: * * * * *Olympic AgilityManipulation: * You manage not to embarrass yourself.
Resolve: * * *Skilled, Decent Focus. Stamina:  * * * * *   * | * * WarformAbove Peak Human EnduranceComposure: * * *You could face 10 to 1 odds and not flinch.


SKILLS
 
Aim: * * * (Spec: Rifles)
Athletics: * * * * (Spec: Dodging)
Close Combat: * * * *(Spec: Brawling) Deadly Strike: Mixed actions use maximum enhancement pool
Command: * * * *(Spec: Combat Situations)
Culture: *
Empathy: -
Enigmas: -
Humanities: -
Integrity: * * * *(Spec: Resisting Fear)
Larceny: -
Medicine:  * -
Persuasion: 
Pilot:
Science:
Survival: * * * *(Spec: Spotting Ambushes) Versus Wild: Automatically find enough food and water for one person to survive one day in the wilderness.
Technology: -


EDGES
Keen Senses: 2Gains +1 Enhancement to checks involving Sound and Scent.
Small Unit Tactics: 2 Gains 2 enhancements to use in combat maneuvers with his team.
Always Prepared: 2 Unaffected by losing an ambush check.
Armor Expert: 2 The Armor Expert gains +1 to any soft armor he dons.
Striking: 1 Attractive. Gains 1 Enhancement to any Social Attempts that benefits for their appearance.


STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Strength 1)
Skills: +18 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 3
Edges: +9 | Starting Path Bonus: 6 | Nova Bonus Edge: 1 | Awarded Path Edges: 2
Starting Quantum Rating: 1
Paths: 4 | Starting Path 3 / Awarded Path Levels 1
Starting Mode: Psychokinesis: Thermokinesis 1

EXPERIENCE EXPENDITURE 
Attributes:  +5 / Exp cost 50
Mega-Attributes: +3 / Exp cost 36
Skills:   / Exp costs 
Skill Tricks" +2 / Exp costs 6 
Edges: Exp cost
Mega-Edges: +1 / Exp Cost 12
Quantum: +3  / Normal Exp cost 48
Powers: +3 / Exp Costs 36
Spent Exp: 188 Unspent: 0
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
Travis Nero - by DM Spiral - 09-13-2024, 03:08 AM
RE: Travis Nero - by DM Spiral - 09-13-2024, 03:52 AM



Users browsing this thread:
2 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.