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Max Ryan
#1
GLACIER



NAME: Max RyanSUPERHUMAN TYPE: Psion ORIGIN PATH: - Suburbia: Was orphaned at a young age, but grew up in Yellow Springs, a college town with an intellectual culture.
ASPIRATION: Max is a protector of ideals and people. He strives keep those around him safe.ARCHETYPE: Elemental ROLE PATH: Combat Specialist: Joined the Marines and excelled at his combat training.
DEFENCE: 1 EXPERIENCE TOTAL:  214 SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. 
ARMOR: 1 APPROACH: Resilience  POWER: Base Target Number = 8 
PSI: * * * * * PSI POOL: 50 / 50HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD



ATTRIBUTES
Intellect: * * Average Smarts, Every day guy.Might: * * * * *Champion, Potential World Record Holder. Can Lift 3 tonsPresence: * *Average, People usually remember you.
Cunning: * * * * *Master, split second reaction timeDexterity: * * * * *Champion, Olympic Level AccuracyManipulation: * * Average, you manage not to embarrass yourself Most of the time.
Resolve: * * * * *Master at staying the course. No detering you once your minds set. Stamina:  * * * * *Champion Level EnduranceComposure: * * * *Expert, Serial killers and madmen do not daunt you.


SKILLS
 
Aim: * * * * *(Spec: Powers and Rifles)
Athletics: * * * * * (Spec: Dodging and Sliding)
Close Combat: * * *(Spec: Martial Arts) Deadly Strike: Mixed actions use maximum enhancement pool
Command: * * -
Culture: * * *(Spec: Pop Culture) 
Empathy: -
Enigmas: -
Humanities: -
Integrity: * * * * (Spec: Resisting Fear)
Larceny: -
Medicine:  -
Persuasion: 
Pilot:
Science:
Survival: * * *(Spec: Spotting Ambushes) Versus Wild: Automatically find enough food and water for one person to survive one day in the wilderness.
Technology: -


EDGES
Small Unit Tactics: 2 Gains 2 enhancements to use in combat maneuvers with his team.
Always Prepared: 2 Unaffected by losing an ambush check.
Precise Martial Arts: Ignore 1 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 1 Soft Armor or 1 Enhancement to Defense vs Grappling.
Armor Expert: 2 The Armor Expert gains +1 to any soft armor he dons.
Striking: 2 Attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance.


STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Stamina 1)
Skills: +18 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 3
Edges: +8 | Starting Path Bonus: 6 | Awarded Path Edges: 2
Starting PSI Rating: 3
Paths: 4 | Starting Path 3 / Awarded Path Levels 1
Starting Mode: Psychokinesis: Cryokinesis 1

EXPERIENCE EXPENDITURE 
Attributes: +10 / Exp cost 100
Mega-Attributes: +0 / Exp cost
Skills:  +7 / Exp costs  35
Skill Tricks" +2 / Exp costs 6 
Edges: +2 Exp cost 6
Path Edges:  Exp costs
Mega-Edges: / Exp Cost
Psi: +2  / Normal Exp cost 24
Aptitudes: +7 / Exp Costs 42
Spent Exp: 213 Unspent: 1
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Messages In This Thread
Max Ryan - by DM Spiral - 09-12-2024, 02:41 AM
RE: Max Ryan - by DM Spiral - 09-12-2024, 03:00 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.