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Milanor Barrick
#1
THE MASTER



NAME: Milanor Barrick SUPERHUMAN TYPE: Somatic ORIGIN PATH: - Fixer: Became a fixer for the New Orleans underground to pay for mother's hospital bills
ASPIRATION: Milanor wants to help everyone, including himself, reach their maximum potential.ARCHETYPE: Paragon ROLE PATH: Diplomat: Milanor strives to be the arbitrator and peacemaker of most tense situations.
DEFENCE: 1 EXPERIENCE TOTAL:  457 SOCIETY PATH: - Aeon Society:
ARMOR: 4 APPROACH: Force  POWER: Base Target Number = 7
PSI TRAIT: * * * * *   *PSI POOL: 60 / 60HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD


ATTRIBUTES
Intellect: * * *Skilled Mind, well read in things that interest you.Might: * * * * *   *Epic Physical Power. Can easily lift 200 tons.Presence: * * * * *   *Pioneering Words, What you say could be remembered for generations.
Cunning: * * * *Expert Sense, Head on a SwivelDexterity: * * * * *   *Heroic AgilityManipulation: * * * * Expert at Cold Reading and What someone wants.
Resolve: * * * *Used to High-stress Concentration Stamina:  * * * * *  * Heroic Resilience Composure: * * * *Master at keeping their heads under pressure.

SKILLS
 
Aim: -
Athletics: * * * * * (Spec: Jumping and Throwing)
Close Combat: * * * * * (Spec: Martial Arts and Holds) Deadly Strike: Mixed actions use maximum enhancement pool
Command: * * -
Culture: * * *(Spec: Streetwise) 
Empathy: * * * * (Spec: Personable)
Enigmas: * * *(Spec: Gathering Information) 
Humanities:  -
Integrity: * * * * (Spec: Resisting Coercion) Strength of Conviction:  Activate to add Integrity to next Command action.
Larceny: -
Medicine: * * -
Persuasion: * * * * * (Spec: Negotiation and Intimidation) Captivating Personality: Activate to ignore Atmosphere effects on next Influence roll.
Pilot:
Science:
Survival: -
Technology: -

EDGES
Always Prepared: 1 Unaffected by losing an ambush roll
Hair Trigger Reflexes: 1 +1 Enhancement to Initiative rolls.
Forceful Martial Arts: 3 Attacks Gains Weighted tag. Gains the Brutal Tag. Gains 2 Enhancement to Defence.
Keen Senses: 3 Gains 1 Enhancement for Sight, Sound and Smell
Precise Martial Arts:Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling.
Free Running: 2 Spend 1 less success for sprinting Complications. -2 Difficulty to all Athletics rolls (min 1) or spend 2 less success for Athletics Complications.
Iron Will: 3 Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation
Indomitable: 1 Requires Iron Will 3.
Hardy: 1 +1 Enhancement to resist disease, intoxicants, poisons, and radiation. Wounds and injuries heal twice as fast.
Tough Cookie: 2 +1 Soft Armor, stacks with other armor.
Waiting to Greet the Storm: 2 Counterattack Stunt: number of Success spent = Dodge for one turn. Enemies who attack and miss take 1 Injury. Cannot counter ranged attacks.


STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Force: 3 | Bonus (Presence 1)
Skills: +27 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 12
Edges: +14 | Starting Path Bonus: 6 | Awarded Path Edges: 8
Starting PSI: 3
Paths: 7 | Starting Path 3 / Awarded Path Levels 4

EXPERIENCE EXPENDITURE 
Attributes: +14 / Exp cost 140
Mega-Attributes: +4 / Exp cost 48
Skills:   +6 / Exp costs  30
Skill Tricks" +3 / Exp costs 9
Edges: +7 Exp cost 21 
Enhanced Edges: +1 / Exp cost 6
Path Edges: +2 Exp costs 4
Mega-Edges: +3 / Exp Cost 36
PSI: +3  / Normal Exp cost 24 / Ascended Exp Cost 24
Aptitudes: +15 / Exp Costs 90 
Advanced Aptitudes: +2 | Exp cost 24
Spent Exp: 456 Unspent: 1
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Messages In This Thread
Milanor Barrick - by DM Spiral - 09-11-2024, 02:37 AM
RE: Milanor Barrick - by DM Spiral - 09-11-2024, 02:57 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.