WILDCARD
NAME: Randy Dodgson | SUPERHUMAN TYPE: Ascended | ORIGIN PATH: - Child Prodigy: Randy had graduated college by the time he was fourteen and finished his 1st PHD by Sixteen. |
ASPIRATION: Do Gooder, Randy will always do what he thinks is right. | ARCHETYPE: Genius | ROLE PATH: - Scientist: Randy makes a point to uncover and pioneer new ways of improving the human condition. |
DEFENCE: 1 | EXPERIENCE TOTAL: 471 | SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. |
ARMOR: 1 | APPROACH: Force | POWER: Base Target Number = 7. |
POWER: * * * * * * | POWER POOL: 60 / 60 | HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
ATTRIBUTES |
Intellect: * * * * * * | Heroic Intellect, able to Pioneer fields of study. | Might: * * * | You go to the Gym regularly. Can lift 750 lbs. | Presence: * * * | Skilled Speaker. Able to deliver a good business presentation. |
Cunning: * * * * * * | You react to things almost before they happen | Dexterity: * * * * | Champion, Dancer or Master of Sleight of Hand | Manipulation: * * * | Skilled, Good at Parties, Decent Friend. |
Resolve: * * * * * | Heroic Focus, Zen Master | Stamina: * * * * * * | Astonishing, Durability of Titanium | Composure: * * * * | Expert at keeping a cool head. |
SKILLS |
Aim: * * * | (Spec: Powers) |
Athletics: * * * * | (Spec: Dodging) |
Close Combat: * * * * * | (Spec: Martial Arts and Throws) Deadly Strike: Mixed Action/Maximum Die Pool. Wing Chun: Upon miss, may strike again. Kung-Fu Master: Activate to purchase an additional Inflict Injury. |
Command: * * | - |
Culture: * * | - |
Empathy: * * | - |
Enigmas: * * * | (Spec: Animal Behaviors) |
Humanities: * | - |
Integrity: * * * | (Spec: Resisting Fear) Meditative Stance: Spnd 1 Momentum, add Integrity dice to defense action |
Larceny: | - |
Medicine: * | - |
Persuasion: * * | - |
Pilot: | - |
Science: * * * * * | (Spec: BA in Zoology and Biology) |
Survival: * * * * * | (Spec: Animal Taming and Tracking) Animal Empathy. Difficulty lowered by 1 when taming, calming or training animals |
Technology:* * * * * | (Spec: PHD in Pharmaceutical Science and Genetic Engineering.) |
EDGES |
Striking: 2 | Very attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance. |
Wealth: 5 | Each rank represents the overall wealth of a character from 1 being barely getting by to 5 being a C.E.O. or trust fund baby. |
Loaded: 1 | Requires Wealth 5: Can purchase anything. Gains 1 dot of Fame. Comes with the Government is watching Complication. |
Forceful Martial Arts: 3 | Attacks Gains Weighted tag. Gains the Brutal Tag. Gains 2 Enhancement to Defence. |
Precise Martial Arts: 3 | Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling. |
Iron Will: 3 | Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation |
Photographic Memory: 2 | Trained mind, may add Photographic memory rating to any dice checks to recall information of any sort. |
Animal Ken: 5 | Can +2 Enhancement to all Survival Checks to tame Domesticated and gains the ability to tame Wild Animals. Can use Social rolls on with a +1 Enhancement to Domestic Animals and Wild Animals. |
Wild Ambassador: 1 | Requires Animal Ken 5: Part of your spirit has either merged with or has become in-tune with the wild, untamed psi energies that exist in the universe. They gain the attune themselves to those wild energies. While surrounded by such energies, they gain Power regeneration of 1 power point per minute and cannot botch survival checks, Difficulty (Metropolis, +1 million pop. 4), (Large City, + hundred thousand pop. 3), (Town, + thousand pop. 2), (No large cities nearby, Below a thousand people. 1) |
STORY POINTS |
Attributes: Starting: +25 | 9/7/5 | Force: 3 | Bonus (Intelligence 1) |
Skills: +33 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 18 |
Edges: +18 | Starting Path Bonus: 6 | Awarded Path Edges: 12 |
Starting Psi: 3 |
Paths: 9 | Starting Path 3 / Awarded Path Levels 6 |
Starting Mode: Teleportation, Translocation 1 |
EXPERIENCE EXPENDITURE |
Attributes: +12 / Exp cost 120 |
Mega-Attributes: +3 / Exp cost 36 |
Skills: +10 / Exp costs 50 |
Skill Tricks: +5 / Exp costs 15 |
Edges: +5 / Exp costs 15 |
Enhanced Edges: +2 / Exp Costs 12 |
Mega-Edges: +3 / Exp Cost 36 |
Psi: +3 / Normal Exp cost 24 / Ascended Exp Cost 24 |
Aptitudes: +17 | Exp cost 102 |
Advanced Aptitudes: +3 / Exp Costs 36 |
Spent Exp: 470 Unspent: 1 |