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Randy Dodgson
#1
WILDCARD



NAME: Randy Dodgson  SUPERHUMAN TYPE: Ascended ORIGIN PATH: - Child Prodigy: Randy had graduated college by the time he was fourteen and finished his 1st PHD by Sixteen. 
ASPIRATION: Do Gooder, Randy will always do what he thinks is right.ARCHETYPE: GeniusROLE PATH: - Scientist: Randy makes a point to uncover and pioneer new ways of improving the human condition.
DEFENCE: 1 EXPERIENCE TOTAL:  471 SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. 
ARMOR: 1 APPROACH: Force POWER: Base Target Number = 7.
POWER: * * * * *   * POWER POOL: 60 / 60 HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |


ATTRIBUTES
Intellect: * * * * *   *Heroic Intellect, able to Pioneer fields of study.Might: * * *You go to the Gym regularly. Can lift 750 lbs.Presence: * * *Skilled Speaker. Able to deliver a good business presentation.
Cunning: * * * * *   *You react to things almost before they happenDexterity: * * * *Champion, Dancer or Master of Sleight of HandManipulation: * * *Skilled, Good at Parties, Decent Friend.
Resolve: * * * * *Heroic Focus, Zen Master Stamina:  * * * * *   *Astonishing, Durability of TitaniumComposure: * * * *Expert at keeping a cool head.


SKILLS
Aim: * * * (Spec: Powers)
Athletics: * * * *(Spec: Dodging)
Close Combat: * * * * *(Spec: Martial Arts and Throws) Deadly Strike: Mixed Action/Maximum Die Pool. Wing Chun: Upon miss, may strike again. Kung-Fu Master: Activate to purchase an additional Inflict Injury.
Command: * *-
Culture: * * -
Empathy: * * -
Enigmas: * * * (Spec: Animal Behaviors)
Humanities: * -
Integrity: * * * (Spec: Resisting Fear) Meditative Stance: Spnd 1 Momentum, add Integrity dice to defense action
Larceny: -
Medicine: -
Persuasion: * * -
Pilot:-
Science:  * * * * *(Spec: BA in Zoology and Biology)
Survival: * * * * *(Spec: Animal Taming and Tracking) Animal Empathy. Difficulty lowered by 1 when taming, calming or training animals
Technology:* * * * *(Spec: PHD in Pharmaceutical Science and Genetic Engineering.) 


EDGES
Striking: 2 Very attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance.
Wealth: 5 Each rank represents the overall wealth of a character from 1 being barely getting by to 5 being a C.E.O. or trust fund baby. 
Loaded: 1 Requires Wealth 5: Can purchase anything. Gains 1 dot of Fame. Comes with the Government is watching Complication.
Forceful Martial Arts: 3 Attacks Gains Weighted tag. Gains the Brutal Tag. Gains 2 Enhancement to Defence.
Precise Martial Arts: 3Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling.
Iron Will: 3 Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation
Photographic Memory: 2 Trained mind, may add Photographic memory rating to any dice checks to recall information of any sort.
Animal Ken: 5 Can +2 Enhancement to all Survival Checks to tame Domesticated and gains the ability to tame Wild Animals. Can use Social rolls on with a +1 Enhancement to Domestic Animals and Wild Animals.
Wild Ambassador: 1 Requires Animal Ken 5: Part of your spirit has either merged with or has become in-tune with the wild, untamed psi energies that exist in the universe.  They gain the attune themselves to those wild energies.  While surrounded by such energies, they gain Power regeneration of 1 power point per minute and cannot botch survival checks, Difficulty (Metropolis, +1 million pop. 4), (Large City, + hundred thousand pop. 3), (Town, + thousand pop. 2), (No large cities nearby, Below a thousand people. 1) 



STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Force: 3 | Bonus (Intelligence 1)
Skills: +33 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 18 
Edges: +18 | Starting Path Bonus: 6 | Awarded Path Edges: 12
Starting Psi: 3
Paths: 9 | Starting Path 3 / Awarded Path Levels 6
Starting Mode: Teleportation, Translocation 1

EXPERIENCE EXPENDITURE 
Attributes: +12 / Exp cost 120
Mega-Attributes: +3 / Exp cost 36
Skills: +10  / Exp costs 50 
Skill Tricks: +5 / Exp costs 15
Edges: +5 / Exp costs 15
Enhanced Edges: +2 / Exp Costs 12
Mega-Edges: +3 / Exp Cost 36
Psi: +3  / Normal Exp cost 24 / Ascended Exp Cost 24
Aptitudes: +17 | Exp cost 102
Advanced Aptitudes: +3 / Exp Costs  36
Spent Exp: 470 Unspent: 1
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Messages In This Thread
Randy Dodgson - by DM Spiral - 09-07-2024, 03:04 PM
RE: Randy Dodgson - by DM Spiral - 09-08-2024, 05:00 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.