THE LAST POWER
NAME: Sevren Black | SUPERHUMAN TYPE: Ascended | ORIGIN PATH: - Supernatural Outcast: Haunted and Stalked by Supernatural Events and Beings. |
ASPIRATION: Defend those he loves and Humanity as a whole. | ARCHETYPE: Paragon | ROLE PATH: - Guardian: Sevren strives to protect those he cares about and to a lesser degree mankind as a whole. |
DEFENCE: 1 | EXPERIENCE TOTAL: 563 | SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. |
ARMOR: 4 | APPROACH: Force | POWER: Base Target Number = 7 |
PSI RATING: * * * * * * * * | PSI POOL: 80 / 80 | HEALTH: | (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
ATTRIBUTES |
Intellect: * * * | Skilled Mind, well read in things that interest you. | Might: * * * * * * | Elite Strength. Can lift 50 tons | Presence: * * * | Skilled Speaker. Able to deliver a good business presentation. |
Cunning: * * * | Skilled at keeping your eyes on your surroundings | Dexterity: * * * * * * | Elite Accuracy, Fighter Jet Speed | Manipulation: * * * | Skilled, Good at Parties, Decent Friend. |
Resolve: * * * * | Expert at keeping his focus | Stamina: * * * * * * * * | Epic Durability, Hardness of an Interstellar Battleship | Composure: * * * * | Expert at keeping a cool head. |
SKILLS |
Aim: * * * * * | (Spec: Powers: Energy Attacks) I never miss: Activate to increase the targets difficulty to dodge by 1. |
Athletics: * * * * * | (Spec: Balance and Reacting) |
Close Combat: * * * * * | (Spec: Martial Arts and Swords) Deadly Strike: Mixed Action/Maximum Die Pool. Wing Chun: 1 Momentum: Doubles Defense for 1 round. Kung-Fu Master: Activate to purchase an additional Inflict Injury level. |
Command: * * | - |
Culture: | - |
Empathy: * * * | (Spec: Sense Motive) |
Enigmas: * * * * | (Spec: Noetic (Supernatural) Situations) |
Humanities: * | - |
Integrity: * * * * | (Spec: Resist Fear) Meditative Stance: Spnd 1 Momentum, add Integrity dice to defense action |
Larceny: * | - |
Medicine: | - |
Persuasion: * * * | (Spec: Diplomacy) |
Pilot: | - |
Science: * | - |
Survival: * * | - |
Technology: | - |
EDGES |
PATH EDGES |
Against the Ocean: 2 | Gains an Enhancement on their next attack when an opponent is Taken Out. |
Big Hearted: 1 | Loyal Friend. Gains 1 Enhancement to to renew a bond as long its positive and personal in nature. (With a Successful Bond Check. Presence + Empathy. Restores Lost Momentum) |
Danger Sense: 1 | Reflexive Survival + Cunning roll to detect immediate harmful threats. |
Forceful Martial Arts: 3 | Attacks Gains Weighted tag. Gains the Brutal Tag. Gains 2 Enhancement to Defence. |
Hardy: 1 | Gains the Edge rating in Enhancements to resist the effects of disease, intoxicants, poisons, and even radiation. |
Iron Will: 3 | Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation |
Precise Martial Arts: 3 | Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling. |
Striking: 2 | Very attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance. |
Tough Cookie: 2 | Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor. |
STORY POINTS |
Attributes: Starting: +25 | 7/9/5 | Force: 3 | Bonus: (Intelligence 1) |
Skills: +33 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 18 |
Edges: +18 | Starting Path Bonus: 6 | Awarded Path Edges: 12 |
Starting Power: 3 |
Paths: 9 | Starting Path 3 / Awarded Path Levels 6 |
Starting Mode: Quantakinesis, Energetics 1 |
EXPERIENCE EXPENDITURE |
Attributes: +10 / Exp cost 100 |
Mega-Attributes: +5 / Exp cost 60 |
Skills: + 3 / Exp costs 15 |
Skill Tricks" +5 / Exp costs 15 |
Edges: 0 |
Mega-Edges: +7 / Exp Cost 84 |
Power: +5 / Normal Exp cost 24 / Ascended Exp Cost 72 |
Aptitudes: +24 | Exp cost 144 |
Advanced Aptitudes: +4 | Exp cost 48 |
Spent Exp: 562 Unspent: 1 |