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Sevren Black
#1
THE LAST POWER


NAME: Sevren Black  SUPERHUMAN TYPE: Ascended ORIGIN PATH: - Supernatural Outcast: Haunted and Stalked by Supernatural Events and Beings. 
ASPIRATION: Defend those he loves and Humanity as a whole.ARCHETYPE: ParagonROLE PATH: - Guardian: Sevren strives to protect those he cares about and to a lesser degree mankind as a whole.
DEFENCE: 1 EXPERIENCE TOTAL:  563 SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. 
ARMOR: 4 APPROACH: Force  POWER: Base Target Number = 7
PSI RATING: * * * * *   * * * PSI POOL: 80 / 80 HEALTH: | (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |


ATTRIBUTES
Intellect: * * *Skilled Mind, well read in things that interest you.Might: * * * * *  * Elite Strength. Can lift 50 tonsPresence: * * *Skilled Speaker. Able to deliver a good business presentation.
Cunning: * * *Skilled at keeping your eyes on your surroundingsDexterity: * * * * *   *Elite Accuracy, Fighter Jet SpeedManipulation: * * *Skilled, Good at Parties, Decent Friend.
Resolve: * * * *Expert at keeping his focus Stamina:  * * * * *   * * * Epic Durability, Hardness of an Interstellar BattleshipComposure: * * * *Expert at keeping a cool head.


SKILLS
Aim: * * * * *(Spec: Powers: Energy Attacks) I never miss: Activate to increase the targets difficulty to dodge by 1.
Athletics: * * * * *(Spec: Balance and Reacting)
Close Combat: * * * * *(Spec: Martial Arts and Swords) Deadly Strike: Mixed Action/Maximum Die Pool. Wing Chun: 1 Momentum: Doubles Defense for 1 round. Kung-Fu Master: Activate to purchase an additional Inflict Injury level.
Command: * * -
Culture:-
Empathy: * * *(Spec: Sense Motive) 
Enigmas: * * * * (Spec: Noetic (Supernatural) Situations) 
Humanities: * -
Integrity: * * * * (Spec: Resist Fear) Meditative Stance: Spnd 1 Momentum, add Integrity dice to defense action
Larceny: * -
Medicine:-
Persuasion: * * *(Spec: Diplomacy)
Pilot:-
Science: * -
Survival: * * -
Technology:-


EDGES
PATH EDGES
Against the Ocean: 2 Gains an Enhancement on their next attack when an opponent is Taken Out.
Big Hearted: 1 Loyal Friend. Gains 1 Enhancement to to renew a bond as long its positive and personal in nature. (With a Successful Bond Check. Presence + Empathy. Restores Lost Momentum)
Danger Sense: 1 Reflexive Survival + Cunning roll to detect immediate harmful threats.
Forceful Martial Arts: 3 Attacks Gains Weighted tag. Gains the Brutal Tag. Gains 2 Enhancement to Defence.
Hardy: 1 Gains the Edge rating in Enhancements to resist the effects of disease, intoxicants, poisons, and even radiation.
Iron Will: 3 Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation
Precise Martial Arts: 3Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling.
Striking: 2 Very attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance.
Tough Cookie: 2 Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor.


STORY POINTS
Attributes: Starting: +25 | 7/9/5 | Force: 3 | Bonus: (Intelligence 1)
Skills: +33 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 18
Edges: +18 | Starting Path Bonus: 6 | Awarded Path Edges: 12
Starting Power: 3
Paths: 9 | Starting Path 3 / Awarded Path Levels 6
Starting Mode: Quantakinesis, Energetics 1

EXPERIENCE EXPENDITURE 
Attributes: +10 / Exp cost 100
Mega-Attributes: +5 / Exp cost 60
Skills: + 3  / Exp costs 15 
Skill Tricks" +5 / Exp costs 15
Edges: 0 
Mega-Edges: +7 / Exp Cost 84
Power: +5  / Normal Exp cost 24 / Ascended Exp Cost 72
Aptitudes: +24 | Exp cost 144
Advanced Aptitudes: +4 | Exp cost 48
Spent Exp: 562 Unspent: 1
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Messages In This Thread
Sevren Black - by DM Spiral - 09-04-2024, 06:45 PM
RE: Sevren Black - by DM Spiral - 09-05-2024, 10:45 PM



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