09-03-2024, 12:01 AM
Cutter moved back into the room and moved to where the barricade stood blocking entrance to a cave with scorched walls. He tried to peer into the cave but couldnt quite make out what was in there. Assuming it was a Kobold, he remarked to Khaymen about rescuing it...Chip at on his shoulder looing around in the cave, dimly lit. His acute night vision compensating.
Eloric called everyone into the cave the dead body was draped across the altar on, and with the Ghoul laying on the ground. After everyone joined him he held his staff up and a pulse of positive energy sped up everyones natural healing.
Cade Thanking Eloric, moved over and looked at the altar...identifying symbols as belonging to Kabriri, The Demon Lord of Gnolls, Graves, and Ghouls. Called 'He who Gnaws'. He did notice the corpse, little more than bones, wrapped in linens laying on the altar. Aquila followed the halfling and stood near the entrance to the shrine sniffing the air and clacking her mouth open and shut as she eyed the barricade.
Robsen moved closer and nodded at Eloric.
Holding the Torch up, Benji wiped the fluid and ghoul body parts off his hand upon the tunic the Ghoul Shaman wore as he glanced over the belongings seeing a Bone Unholy Symbol of a vermins head with sharpened teeth, worn and spoiled leather armor and a wand made of a rib bones topped with a bird skull. He and Eloric remarked about the Ghoul Shaman.
Khayman quietly walked in and looked at Cutter and shrugged, his wounds healed for the most part, though a few scratches remained.
Merika too walked in and looked at the barricade.
Behind the barricade a quaking voice could be heard saying Stop. make no moves to enter. The Fire Monster is near. Zoduk no want to burn.
Initiative
23 Cutter
23 Chip
23 Eloric
23 Cade
23 Aquila
22 Robsen Arrow Tracking 34/24
22 Benji
14 Khaymen
12 Merika
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter/Benji are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP: 42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP :42/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:16 HP: 42/44 Saves: FO:+7, RE:+6, WL:+10, Perception:+8, Initiative:+0, CDC: 20, SDC: 20
4th Oracle (Mystery: Ancestor, Haunted), Male Human: (Nephilim) (Dauntless), Archetype: (Sorcerer, Imperial Bloodline)
Resistances: n/a, Immunities: n/a, Reactions: (Let's Try That Again, Indomitable Act), Hero Points: 1
Khayman AC:21 HP: 48/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 48/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixirs.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.
Eloric called everyone into the cave the dead body was draped across the altar on, and with the Ghoul laying on the ground. After everyone joined him he held his staff up and a pulse of positive energy sped up everyones natural healing.
Cade Thanking Eloric, moved over and looked at the altar...identifying symbols as belonging to Kabriri, The Demon Lord of Gnolls, Graves, and Ghouls. Called 'He who Gnaws'. He did notice the corpse, little more than bones, wrapped in linens laying on the altar. Aquila followed the halfling and stood near the entrance to the shrine sniffing the air and clacking her mouth open and shut as she eyed the barricade.
Robsen moved closer and nodded at Eloric.
Holding the Torch up, Benji wiped the fluid and ghoul body parts off his hand upon the tunic the Ghoul Shaman wore as he glanced over the belongings seeing a Bone Unholy Symbol of a vermins head with sharpened teeth, worn and spoiled leather armor and a wand made of a rib bones topped with a bird skull. He and Eloric remarked about the Ghoul Shaman.
Khayman quietly walked in and looked at Cutter and shrugged, his wounds healed for the most part, though a few scratches remained.
Merika too walked in and looked at the barricade.
Behind the barricade a quaking voice could be heard saying Stop. make no moves to enter. The Fire Monster is near. Zoduk no want to burn.
Initiative
23 Cutter
23 Chip
23 Eloric
23 Cade
23 Aquila
22 Robsen Arrow Tracking 34/24
22 Benji
14 Khaymen
12 Merika
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter/Benji are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP: 42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP :42/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:16 HP: 42/44 Saves: FO:+7, RE:+6, WL:+10, Perception:+8, Initiative:+0, CDC: 20, SDC: 20
4th Oracle (Mystery: Ancestor, Haunted), Male Human: (Nephilim) (Dauntless), Archetype: (Sorcerer, Imperial Bloodline)
Resistances: n/a, Immunities: n/a, Reactions: (Let's Try That Again, Indomitable Act), Hero Points: 1
Khayman AC:21 HP: 48/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 48/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixirs.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.