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The Sunless Citadel - (Chapter One)
---Everyone---

With introductions out of the way, the group put their attention back onto the task at hand.  They moved down through the tunnels until the old worn path turned upward again.  Then they wound around what seemed like a fallen tower until they came to where they could see the last descent of the narrow crumbling stair they had left coming down into what looked like a courtyard.

The Courtyard, apparently the top of what was once a crenelated battlement, which had been part of the castle, was now so far sunk into the earth that the battlement was level with the surrounding floor.  That floor stretches away to the north and south, composed of a layer of treacherous, crumbling masonry, which reaches to an unknown depth. To the west looms the surviving structure of what must be the Sunless Citadel. A Fortress emerging from the darkness. The subterranean citadel, though impressive, seemed long forgotten, if the lightless windows, cracked crenelations, and leaning towers are any indication. All is quiet, though a cold breeze blows up from below, bringing with it the scent of dust and a faint trace of decay. 

(DM - Everyone make Perception check. The Battlemap on Roll20 is now live.  You guys see the door in front of you.)
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RE: The Sunless Citadel - (Chapter One) - by DM Spiral - 09-01-2024, 02:09 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.