Eloric moved along the wall of the larger cavern until he could see within the smaller one. He thought he could make out the Ghoul that made cutter run. He then focused his mental energies and an energy bolt slightly out of phase stuttered forward blinking in and out until it struck the Ghoul Goblin.
Cade whispered to Aquila to stay put and then moved around the corner straining his eyes to see in the dimly lit cavern. Making out the shadowy goblin figure he muttered a primal phrase and slashed his hand in the air, fingers spread. Gusts of slashing air emanated from his gesture towards the creature, tearing open fissures in its undead skin.
Robsen saw the movement, tracking the undead, his hand a blur as arrows sped towards their target. The first pierced the neck of the creature spinning it causing the other two to miss.
Benji walked to the doorway and insulted the creature causing him to look askance at the torch bearing kobold. Then he sang a quick part of a longer chantlike song.
Ooh, let's go
Are you hanging on the edge of your seat?
Out of the doorway, his good words rip
To the sound of the beat, yeah
Khaymen quickly slipped into the chamber and headed towards the wand bearing ghoul, he neared the enemy and could make out of his peripheral vision the barricaded room to his right and heard a goblin voice within whimpering with fear. a quick glance and he thought he saw another Goblin Ghoul cowering within the barricaded room through the pile of wood right before he slashed the one that had afeared Cutter with precision.
Darting into the chamber on all fours, Merika moved somewhat past the ghoul then spun and struck out with a hand formed like a wolfs mouth, his talons piercing the skin deeply of the creature.
next round
The ghoul glanced around with a feral look in its eyes and raised its arms up high calling out to an otherworldly power in the language of the dead that grated across your nerves like someone had walked on your grave. A black inkiness emanated from the undead priest and rippled out from the creature causing wounds to open on all but Aquila, Cutter and Chip, only because they werent exposed. At the same time partial damage was repaired to the ghoul.
Initiative
26(27) Glorkus -2 to will save/-1 to perception for 9R
23 Cutter Frightened 2
23 Chip
23 Eloric
23 Cade
23 Aquila
22 Robsen Arrow Tracking 37/27
22 Benji
14 Khaymen
12 Merika
Courageous Anthem +1 Attack/Damage +1 will save to fear 1R
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter/Benji are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP: 31/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 31/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 33/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP :42/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP: 31/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 35/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 38/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 43/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Glorkus AC:21 HP: 20/59 Saves: FO:+10 RE:+10 WL:+12 Perception:+12 CDC: 21 SDC: 21
4th Cleric M Abilities: Parlysis DC 21. Ghoul Fever DC 21. Void Healing
Resistances: n/a Immunities: Death Effects, Disease, Paralysis, Poison, Unconscious. Reactions: none Hero Points: 2
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.
Cade whispered to Aquila to stay put and then moved around the corner straining his eyes to see in the dimly lit cavern. Making out the shadowy goblin figure he muttered a primal phrase and slashed his hand in the air, fingers spread. Gusts of slashing air emanated from his gesture towards the creature, tearing open fissures in its undead skin.
Robsen saw the movement, tracking the undead, his hand a blur as arrows sped towards their target. The first pierced the neck of the creature spinning it causing the other two to miss.
Benji walked to the doorway and insulted the creature causing him to look askance at the torch bearing kobold. Then he sang a quick part of a longer chantlike song.
Ooh, let's go
Benj walks warily down the street
With the brim pulled way down low
Ain't no sound but the sound of his feet
strumming ready to go
Are you ready? Hey, are you ready for this?With the brim pulled way down low
Ain't no sound but the sound of his feet
strumming ready to go
Are you hanging on the edge of your seat?
Out of the doorway, his good words rip
To the sound of the beat, yeah
Khaymen quickly slipped into the chamber and headed towards the wand bearing ghoul, he neared the enemy and could make out of his peripheral vision the barricaded room to his right and heard a goblin voice within whimpering with fear. a quick glance and he thought he saw another Goblin Ghoul cowering within the barricaded room through the pile of wood right before he slashed the one that had afeared Cutter with precision.
Darting into the chamber on all fours, Merika moved somewhat past the ghoul then spun and struck out with a hand formed like a wolfs mouth, his talons piercing the skin deeply of the creature.
next round
The ghoul glanced around with a feral look in its eyes and raised its arms up high calling out to an otherworldly power in the language of the dead that grated across your nerves like someone had walked on your grave. A black inkiness emanated from the undead priest and rippled out from the creature causing wounds to open on all but Aquila, Cutter and Chip, only because they werent exposed. At the same time partial damage was repaired to the ghoul.
Initiative
26(27) Glorkus -2 to will save/-1 to perception for 9R
23 Cutter Frightened 2
23 Chip
23 Eloric
23 Cade
23 Aquila
22 Robsen Arrow Tracking 37/27
22 Benji
14 Khaymen
12 Merika
Courageous Anthem +1 Attack/Damage +1 will save to fear 1R
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter/Benji are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP: 31/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 31/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 33/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP :42/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP: 31/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 35/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 38/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 43/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Glorkus AC:21 HP: 20/59 Saves: FO:+10 RE:+10 WL:+12 Perception:+12 CDC: 21 SDC: 21
4th Cleric M Abilities: Parlysis DC 21. Ghoul Fever DC 21. Void Healing
Resistances: n/a Immunities: Death Effects, Disease, Paralysis, Poison, Unconscious. Reactions: none Hero Points: 2
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.