Cutter casts a quick spell on the ghoul he stabbed and destroyed it then rolled past a ghoul trying to grab him and puts his back to a flat 2' high rock with bones on it as he comes around and slashes through the chest of the ghoul he just passed. It crumbled to the ground, its unlife gone. Chip pointed out to Robsen what Cutter was doing excitedly.
Eloric moved up and considered what to do...and as he was, he realized all the Ghouls were Goblins. Which he found curious. He considered what that meant. He couldnt find anything when he considered what he knew regarding the Occult or Religion...but magic wise, knowing that Nualia had employed Goblins in her assault...They must have been cursed with undeath for their failure....maybe to continue her vengeance? He expressed his thoughts.
Cade scowled at how hurt Aquila looked and he focused his connection to his primal connection and sent a burst of vitality into the Raptor Most of its wounds healed quickly. He knew he would have to spend 10 minutes meditating to reestablish that connection, but for now.. He gave the Raptor a command to continue to attack the undead.
Aquila Sanpped at the ghoul shed bitten before, but it pulled back away from her. so she jumped forward slashing with her leg talons but she slipped on the shale on the floor and missed, almost falling over.
The First ghoul reached out to try and grab Aquila while staring at the succulent halfling. Its claws scraped across the scales of its shoulder but couldnt get a grip as the dinosaur twisted away. Then the ghoul tried to bite her, but only bit empty air. The Ghoul that cutter had just flipped away from, followed him and two claws tried to get to him. one connected barely scraping his arm. Khaymen saw the ghoul he was fighting grab at him and avoided it, but walked into the other reaching claw that held him for a split second as it tried to bite him, the teeth clacking together where he was as he moved away from it. A ghoul shifted to its right to attack Merika and did manage to sink one set of claws into the Lizardman's body. The Ghoul that had been injured by Aquila before backaed away and moved to a flat rock nearby and grabbed up the body of a dead person and chewed a chunk of flesh off and chewed it . swallowing it twice...and to your dismay you saw some of the flesh Aquila had torn off be replaced. Khaymen watched a ghoul move next to him and reach out to grab him, its claws slashing along his calf. but he jerked his leg away from its grasp. Cutter sensed more than saw the ghoul coming behind him and avoided one claw, but couldnt the other as it sunk its claws through his armor into his body and held on. He could feel a burning but more from the pain of the grasp than a toxin.
Robsen vomited all over the wall and shook his head, then wanting to move forward he saw a Ghoul had moved into his sight, and he loosed a double arrow shot followed by a single arrow, that pierced the creatures eye socket and snuffed out its unlife force.
Benji slipped past Cade and moved against the wall as the song he had started continued without him
One, something's got to give
Two, something's got to give
Three, something's got to give now
Let the bodies hit the floor
Let the bodies hit the floor
Then the lithe Kobold spoke some very calming words and he found 4 Ghouls stopped their aggression and just stared at him.
Khaymen took advantage of it and cut the heads off've two of them and moved forward to help Cutter.
Merika attacks the ghoul to Khaymen's left, slashing through its body, but not dropping it, and it snapped out of the calming effect of Benjis magic. Still one stood staring at the copper Kobold.
Initiative
23 Cutter Immobilized and off-guard because of grappled condition unless Escape. Make Unarmed attack vs DC 18 to escape.
23 Chip
23 Eloric Psi Shield +1 AC Concealed: Flat DC 5 to attack
23 Cade
23 Aquila
23 Ghouls (4)
22 Robsen Arrow Tracking 39/34
22 Benji
14 Khaymen
12 Merika
Rallying Anthem (+1 status bonus to AC and Saves, Damage Reduction 1 vs physical) 60 ft emanation lasts 2r .
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 33/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 21/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 46/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 43/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Ghoul Stalkers (x4) AC:17 HP: 16/16, 9/16,16/16,6/16, FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10' FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.
Eloric moved up and considered what to do...and as he was, he realized all the Ghouls were Goblins. Which he found curious. He considered what that meant. He couldnt find anything when he considered what he knew regarding the Occult or Religion...but magic wise, knowing that Nualia had employed Goblins in her assault...They must have been cursed with undeath for their failure....maybe to continue her vengeance? He expressed his thoughts.
Cade scowled at how hurt Aquila looked and he focused his connection to his primal connection and sent a burst of vitality into the Raptor Most of its wounds healed quickly. He knew he would have to spend 10 minutes meditating to reestablish that connection, but for now.. He gave the Raptor a command to continue to attack the undead.
Aquila Sanpped at the ghoul shed bitten before, but it pulled back away from her. so she jumped forward slashing with her leg talons but she slipped on the shale on the floor and missed, almost falling over.
The First ghoul reached out to try and grab Aquila while staring at the succulent halfling. Its claws scraped across the scales of its shoulder but couldnt get a grip as the dinosaur twisted away. Then the ghoul tried to bite her, but only bit empty air. The Ghoul that cutter had just flipped away from, followed him and two claws tried to get to him. one connected barely scraping his arm. Khaymen saw the ghoul he was fighting grab at him and avoided it, but walked into the other reaching claw that held him for a split second as it tried to bite him, the teeth clacking together where he was as he moved away from it. A ghoul shifted to its right to attack Merika and did manage to sink one set of claws into the Lizardman's body. The Ghoul that had been injured by Aquila before backaed away and moved to a flat rock nearby and grabbed up the body of a dead person and chewed a chunk of flesh off and chewed it . swallowing it twice...and to your dismay you saw some of the flesh Aquila had torn off be replaced. Khaymen watched a ghoul move next to him and reach out to grab him, its claws slashing along his calf. but he jerked his leg away from its grasp. Cutter sensed more than saw the ghoul coming behind him and avoided one claw, but couldnt the other as it sunk its claws through his armor into his body and held on. He could feel a burning but more from the pain of the grasp than a toxin.
Robsen vomited all over the wall and shook his head, then wanting to move forward he saw a Ghoul had moved into his sight, and he loosed a double arrow shot followed by a single arrow, that pierced the creatures eye socket and snuffed out its unlife force.
Benji slipped past Cade and moved against the wall as the song he had started continued without him
One, something's got to give
Two, something's got to give
Three, something's got to give now
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floorLet the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Then the lithe Kobold spoke some very calming words and he found 4 Ghouls stopped their aggression and just stared at him.
Khaymen took advantage of it and cut the heads off've two of them and moved forward to help Cutter.
Merika attacks the ghoul to Khaymen's left, slashing through its body, but not dropping it, and it snapped out of the calming effect of Benjis magic. Still one stood staring at the copper Kobold.
Initiative
23 Cutter Immobilized and off-guard because of grappled condition unless Escape. Make Unarmed attack vs DC 18 to escape.
23 Chip
23 Eloric Psi Shield +1 AC Concealed: Flat DC 5 to attack
23 Cade
23 Aquila
23 Ghouls (4)
22 Robsen Arrow Tracking 39/34
22 Benji
14 Khaymen
12 Merika
Rallying Anthem (+1 status bonus to AC and Saves, Damage Reduction 1 vs physical) 60 ft emanation lasts 2r .
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 33/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 21/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 46/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 43/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Ghoul Stalkers (x4) AC:17 HP: 16/16, 9/16,16/16,6/16, FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10' FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.