Cutter cast a quick spell and a vine wrapped around a tombstone and he used it as something to secure himself as moved to the severe slope of the tunnel going beneath the grave and climbed down the wall carefully taking point in the tunnel 30' beneath ground level/20 feet beneath the hole for the grave. Chip clung to Cutter's pack and shoulder. Khaymen moved next and took out his rope, not having a fancy spell like Cutter, and tied it and he went down the rope having slight difficulty but made it down easily. After watching the two of them go down, Benji pulled his miniaturized ladder out and turned it full sized. making it slightly easier to descend. Robsen went next, with the copper scaled Kobold next. Both made it successfully. Eloric looked down the hole and the ladder going down and expressed his displeasure and went and sat down. Merika offered to carry him and throwing the Psychic over his shoulder he flew down the ladder and sat the psychic down at the bottom. Finally Cade came down using the same spell as Cutter and the ladder he made his way down...then looked up at Aquila who with a chirp tried to do the same as she had watched. but a few rungs down lost her grip with her mouth, and her balance and tumbled down to the ground in a heap. bruised and scraped. she looked up at Cade and made a mournful noise.
The Open Grave leads to a cramped tunnel of 6 foot height dug through the hard packed earth and clay. Further the tunnel opens into a cavern of the same height but supported by wooden timbers that appear to have been scavenged by coffins, driftwood and shipwreck pieces. Faint smudges and scrapes track through the dirt leading into the larger cavern. Wooden timbers are evenly spaced throughout this large room supporting a network of beams above to give the cave-like chamber support. The walls and floor bear evidence of having been dug out of the clay and soil by clawed hands. Several large flat boulders have been left in place protruding from the floor to serve as tables...tables strewn with gnawed bones. Additionally stacks of soggy timber lie in alcoves. The smell of earth, decays and death lingers in the air.
Cutters light shines ahead on a small ghoul...that resembled a goblin. It was against the far wall and its head snapped up when the light fell on it and it snarled and let out a gutteral noise that was answered throughout the cavern ahead....
Initiative
23 Cutter
23 Chip
23 Eloric
23 Cade
23 Aquila
23 Ghouls (11)
22 Robsen
22 Benji
14 Khaymen
12 Merika
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 2
Aquila AC:20 HP: 27/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 42/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 2
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 48/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Ghoul Stalkers (x11) AC:17 HP: 16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16 FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10' FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.
The Open Grave leads to a cramped tunnel of 6 foot height dug through the hard packed earth and clay. Further the tunnel opens into a cavern of the same height but supported by wooden timbers that appear to have been scavenged by coffins, driftwood and shipwreck pieces. Faint smudges and scrapes track through the dirt leading into the larger cavern. Wooden timbers are evenly spaced throughout this large room supporting a network of beams above to give the cave-like chamber support. The walls and floor bear evidence of having been dug out of the clay and soil by clawed hands. Several large flat boulders have been left in place protruding from the floor to serve as tables...tables strewn with gnawed bones. Additionally stacks of soggy timber lie in alcoves. The smell of earth, decays and death lingers in the air.
Cutters light shines ahead on a small ghoul...that resembled a goblin. It was against the far wall and its head snapped up when the light fell on it and it snarled and let out a gutteral noise that was answered throughout the cavern ahead....
Initiative
23 Cutter
23 Chip
23 Eloric
23 Cade
23 Aquila
23 Ghouls (11)
22 Robsen
22 Benji
14 Khaymen
12 Merika
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 2
Aquila AC:20 HP: 27/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 42/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 2
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 48/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Ghoul Stalkers (x11) AC:17 HP: 16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16,16/16 FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10' FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.