Toryn searches through the gear within the room, crunching bones as he does so. Its unnerving. He finds nothing of value. All are rusted or dented or too damaged to be of value. He and Larz mark where to avoid walking although its deactivated, more for reassurance than anything. Larz opens the doors exiting the room. as the party moves to cross the room rapidly to the hall exiting the room. the exit hall moves ten feet east and turns north. After the turn it looks like the hall runs 100 feet north with t intersections coming in from the east at the 60 foot and 100 foot area.
Droskar's Crucible
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