Benji used a song of healing to help Cutter which had a side effect of helping ease his mind. Then he taunted the creature Merika was facing.
Robsen sends a volley of arrows at the creature on the walkway, but he lost composure from the assault and they all slam into the wall behind the target snapping.
Khaymen was in the groove, swinging and trying to hit this faceless creature who was avoiding the Wanderer.
In a frenzy, the large Lizardman tears into the Stalker and flesh flies as his claws tear him to pieces.
Eloric once again tries to use a bolt of energy slightly out of phase with this time but it hits the walkway He then kept his mental shield up.
Cutter felt the healing energies and went into combat immediately stabbing the creature twice. Chip jumped back to his shoulder.
Cade sent a volley of wind knives at the two beyond the illusory hedge, but seeing through the illusion threw his aim off and he missed. Though Aquila had better luck after moving across from Cutter she bit into the creature and tore his stomach out. gulping it down in a voracious swallow
The Stalker facing Robsen went to try and grab him again. reaching out with abnormally long clawed hands. Once again the first claw pierced his shoulder with those talons it called claws. But the other two times it tried to hit him, were a hard miss.
The two on the other side of the illusion cautiously moved through the brambles then rushed at their opponents. 1 attacking Cutter 1 on Merika . Chip alerted Cutter and he numbly dodged the claw reaching for him. The other caught Merika unaware and opened his side and back to the bone, dropping the lizard in a pool of blood.
Initiative
31 Benj
31 Robsen Tracking Arrows: 34/29 6 lost
29 Khaymen
27 Merika Dyeing 1 Flat 11 to Stabilize
26 Eloric Psi Shield Raised +1 AC
19 Cutter +2 vs Mental 10R
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila
18 Stalkers (x5)
Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 2r remaining
Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.
There is no room beneath the walkways
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1
Cade Fallenleaf AC:21 HP:42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP:42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 22/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1
Khayman AC:21 HP:41/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP:0/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1
Robsen AC:21 HP:26/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0
vs
Stalker (x5) AC:21 HP: 53/60, 16/60, Dead, Dead, Dead, 60/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.
Robsen sends a volley of arrows at the creature on the walkway, but he lost composure from the assault and they all slam into the wall behind the target snapping.
Khaymen was in the groove, swinging and trying to hit this faceless creature who was avoiding the Wanderer.
In a frenzy, the large Lizardman tears into the Stalker and flesh flies as his claws tear him to pieces.
Eloric once again tries to use a bolt of energy slightly out of phase with this time but it hits the walkway He then kept his mental shield up.
Cutter felt the healing energies and went into combat immediately stabbing the creature twice. Chip jumped back to his shoulder.
Cade sent a volley of wind knives at the two beyond the illusory hedge, but seeing through the illusion threw his aim off and he missed. Though Aquila had better luck after moving across from Cutter she bit into the creature and tore his stomach out. gulping it down in a voracious swallow
The Stalker facing Robsen went to try and grab him again. reaching out with abnormally long clawed hands. Once again the first claw pierced his shoulder with those talons it called claws. But the other two times it tried to hit him, were a hard miss.
The two on the other side of the illusion cautiously moved through the brambles then rushed at their opponents. 1 attacking Cutter 1 on Merika . Chip alerted Cutter and he numbly dodged the claw reaching for him. The other caught Merika unaware and opened his side and back to the bone, dropping the lizard in a pool of blood.
Initiative
31 Benj
31 Robsen Tracking Arrows: 34/29 6 lost
29 Khaymen
27 Merika Dyeing 1 Flat 11 to Stabilize
26 Eloric Psi Shield Raised +1 AC
19 Cutter +2 vs Mental 10R
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila
18 Stalkers (x5)
Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 2r remaining
Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.
There is no room beneath the walkways
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1
Cade Fallenleaf AC:21 HP:42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP:42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 22/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1
Khayman AC:21 HP:41/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP:0/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1
Robsen AC:21 HP:26/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0
vs
Stalker (x5) AC:21 HP: 53/60, 16/60, Dead, Dead, Dead, 60/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.