04-01-2024, 01:49 AM
Benji caused an illusionary barrier of briar and bush to appear in the barn rising from the floor and then taunted one of the Stalkers, who looked up angrily.
Robsen stood his ground even when confronted by the axe wielding thug and fired three arrows at him. his effort of heroism paid off as the first two sunk into his target. Though the third went into the barn wall.
Khayman circled quickly around to come up into a flanking position on the stabbed the large axe bearing thug glancing up at Benji in the kidneys.
Merika finished off the Thug that Khayman struck. What was starting was when it died, it lost its human form and changed to a humanoid figure with elongated arms and very long claws, though it did grip an axe before it fell to the ground. Its head had large black eyes with little in the way of facial features, though a nose and mouth were present. Its body wore no clothes and it looked much like raw skin without hair...red and shapless. It fell to the ground. dead as a blue green ichor dripped out of it onto the barn floor.
Eloric glanced at the creature that had fallen cementing his thoughts this was yet another denizen of the dark domain. He was focused on the ranged opponents when a tangle of brush and thorns appeared between him andthem. It was difficult to see through the tangle but he could make out enough to focus his mind on animating the environment within the barn around them. Samm tools, pieces of hay, a few stones, even some dung from the horses began to be flung around in a maelstrom of activity, causing them to be bludgeoned. They were ducking and trying to avoid the objects effectively though though it appeared that when an object did hit, it did nothing to them as they seemed be resistant to blunt force trauma. Elorics mental shield was raised.
Cutter tried to find an area behind the thug beneath the walkway to tumble too, but it was too jampacked full of farming things...Then he turned to swordsmanship, but his opponent blocked every strike. Chip was on his shoulder clinging to his pack as he had done thousands of times through thousands of battles.
Cade vaulted over the walkway, landing on the ground 7 feet below. and stumbled as he hit the barn floor, this body not as adept as his last one. He raised his shield and gave Aquila a command. The Raptor looked around and then ran right towards the Stalker facing Cutter and snapped at it. Her jaws clacking together on empty air.
The stalkers all glanced at each other and changed forms to resemble the fallen comrade in an instant. Through the thorny bramble the one holding a bow moved out the area of the careening debris and looked intently at the barrier. studying it. The one with the crossbow did the same. The three in close combat dropped their weapons to the floor. The one in front of Robsen and tried slash out with both claws. Its claws swinging through the air as he deftly avoided them.
Near Cutter and Aquila, the Stalker struck at both the elf and the dinosar, . twice at Cutter, once at Aquila. He too was inneffective.
The one that Cade had fled from, swung over the rail and dropped to the floor, and ignoring Cade and Merika ran straight for Aquila, and slashed out against the dinosaur working in tandem with its comrade. the first claw ripping through the scales better than a sword would. The second slashing through arteries and flinging blood against the barn door, doing an excessive amount of damage from its critical strike. The Raptor fell to the ground breathing but bleeding out.
Initiative
31 Benj
31 Robsen
29 Khaymen
27 Merika
26 Eloric Psi Shield Raised +1 AC
19 Cutter
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila Dying 1 Flat check DC 11 to recover.
18 Stalkers (x5)
Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 4r remaining
Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.
There is no room beneath the walkways
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1
Cade Fallenleaf AC:21 HP:42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP:42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP:29/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1
Khayman AC:21 HP:52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP:32/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1
Robsen AC:21 HP:48/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0
vs
Stalker (x5) AC:21 HP: 53/60, 38/60, 60/60, Dead, 35/60, 60/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.
Robsen stood his ground even when confronted by the axe wielding thug and fired three arrows at him. his effort of heroism paid off as the first two sunk into his target. Though the third went into the barn wall.
Khayman circled quickly around to come up into a flanking position on the stabbed the large axe bearing thug glancing up at Benji in the kidneys.
Merika finished off the Thug that Khayman struck. What was starting was when it died, it lost its human form and changed to a humanoid figure with elongated arms and very long claws, though it did grip an axe before it fell to the ground. Its head had large black eyes with little in the way of facial features, though a nose and mouth were present. Its body wore no clothes and it looked much like raw skin without hair...red and shapless. It fell to the ground. dead as a blue green ichor dripped out of it onto the barn floor.
Eloric glanced at the creature that had fallen cementing his thoughts this was yet another denizen of the dark domain. He was focused on the ranged opponents when a tangle of brush and thorns appeared between him andthem. It was difficult to see through the tangle but he could make out enough to focus his mind on animating the environment within the barn around them. Samm tools, pieces of hay, a few stones, even some dung from the horses began to be flung around in a maelstrom of activity, causing them to be bludgeoned. They were ducking and trying to avoid the objects effectively though though it appeared that when an object did hit, it did nothing to them as they seemed be resistant to blunt force trauma. Elorics mental shield was raised.
Cutter tried to find an area behind the thug beneath the walkway to tumble too, but it was too jampacked full of farming things...Then he turned to swordsmanship, but his opponent blocked every strike. Chip was on his shoulder clinging to his pack as he had done thousands of times through thousands of battles.
Cade vaulted over the walkway, landing on the ground 7 feet below. and stumbled as he hit the barn floor, this body not as adept as his last one. He raised his shield and gave Aquila a command. The Raptor looked around and then ran right towards the Stalker facing Cutter and snapped at it. Her jaws clacking together on empty air.
The stalkers all glanced at each other and changed forms to resemble the fallen comrade in an instant. Through the thorny bramble the one holding a bow moved out the area of the careening debris and looked intently at the barrier. studying it. The one with the crossbow did the same. The three in close combat dropped their weapons to the floor. The one in front of Robsen and tried slash out with both claws. Its claws swinging through the air as he deftly avoided them.
Near Cutter and Aquila, the Stalker struck at both the elf and the dinosar, . twice at Cutter, once at Aquila. He too was inneffective.
The one that Cade had fled from, swung over the rail and dropped to the floor, and ignoring Cade and Merika ran straight for Aquila, and slashed out against the dinosaur working in tandem with its comrade. the first claw ripping through the scales better than a sword would. The second slashing through arteries and flinging blood against the barn door, doing an excessive amount of damage from its critical strike. The Raptor fell to the ground breathing but bleeding out.
Initiative
31 Benj
31 Robsen
29 Khaymen
27 Merika
26 Eloric Psi Shield Raised +1 AC
19 Cutter
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila Dying 1 Flat check DC 11 to recover.
18 Stalkers (x5)
Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 4r remaining
Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.
There is no room beneath the walkways
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1
Cade Fallenleaf AC:21 HP:42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP:42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP:29/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1
Khayman AC:21 HP:52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP:32/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1
Robsen AC:21 HP:48/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0
vs
Stalker (x5) AC:21 HP: 53/60, 38/60, 60/60, Dead, 35/60, 60/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.