During Exploration you can choose 1 activity your character is performing as you move along.
Avoid Notice: attempt a stealth check and move at half speed. you will use your stealth for initiative instead of your perception.
Defend: you start combat for the first round with your shield raised. Half movement.
Detect Magic: you are casting detect magic at regular intervals and take no chance that you will miss any magic emanations. Move at half speed.
Follow The Expert: some one has to have expert training or higher in a skill that is needed. gain half your level (+1 at 1st) bonus to roll as well as a modifier from your allies assistance who you are following...(+2 Expert/+3 Master/+4 Legendary)
Hustle: Move at double your speed limited hustle time to 10X con modifier in minutes. A party has to use the lowest con modifier, or they will split up. minimum time is 10 minutes.
Investigate: make recall knowledge checks periodically of a pertinent skill. May be used for for initiative if pertinent...DM's fiat.
Repeat a Spell: move at half speed. Spell must be one you can cast in two actions, and is typically a cantrip or orison. Sustains magic or activated item.
Scout: you move at half speed but are ahead or behind of group. Allows Group +1 to perception from your warning at next encounter.
Search: seek meticulously for hidden doors, concealed hazards, etc...move at half speed. GM makes secret checks to allow discovery. If you wish to be thorough though stopping and searching is needed on certain things. This is for things you can spot on the move.
Others
Borrow an Arcane Spell
Coerce
Cover Tracks
Decipher Writing
Gather Information
Identify Alchemy
Identify Magic
Impersonate
Learn a Spell
Make an Impression
Repair
Sense Direction
Squeeze
Track
Treat Wounds
Avoid Notice: attempt a stealth check and move at half speed. you will use your stealth for initiative instead of your perception.
Defend: you start combat for the first round with your shield raised. Half movement.
Detect Magic: you are casting detect magic at regular intervals and take no chance that you will miss any magic emanations. Move at half speed.
Follow The Expert: some one has to have expert training or higher in a skill that is needed. gain half your level (+1 at 1st) bonus to roll as well as a modifier from your allies assistance who you are following...(+2 Expert/+3 Master/+4 Legendary)
Hustle: Move at double your speed limited hustle time to 10X con modifier in minutes. A party has to use the lowest con modifier, or they will split up. minimum time is 10 minutes.
Investigate: make recall knowledge checks periodically of a pertinent skill. May be used for for initiative if pertinent...DM's fiat.
Repeat a Spell: move at half speed. Spell must be one you can cast in two actions, and is typically a cantrip or orison. Sustains magic or activated item.
Scout: you move at half speed but are ahead or behind of group. Allows Group +1 to perception from your warning at next encounter.
Search: seek meticulously for hidden doors, concealed hazards, etc...move at half speed. GM makes secret checks to allow discovery. If you wish to be thorough though stopping and searching is needed on certain things. This is for things you can spot on the move.
Others
Borrow an Arcane Spell
Coerce
Cover Tracks
Decipher Writing
Gather Information
Identify Alchemy
Identify Magic
Impersonate
Learn a Spell
Make an Impression
Repair
Sense Direction
Squeeze
Track
Treat Wounds