10-19-2022, 06:43 PM
(10-19-2022, 04:40 PM)Selina Parcellus Wrote: Selina raises her weapon into a ready position, the surging arcs of quickness from Haste coursing through her muscles and neurons. She glances in each direction the attacks had come from rapidly, then shakes her head and calms herself at the touch of the warm presence of a blessing. Tentatively, she lifts her foot and places it on the nearby wall, feeling it stick to the surface of the stone. Breathing softly, she hears Tomeal attempt to goad the creatures into attacking him. "I think, Brave One, that the best course of action is to eliminate them all one at a time instead." She then glances again at each attack direction while punctuating her words. "One. At. A. Time." She takes a step across the wall towards the creature that had attacked Tegab. Then another. Then another until she is beginning to put other members of the group into darkness and shifting the sphere of light (hopefully) to encompass their attackers. Gritting her teeth, she prepares for the inevitable.
[[Selina takes 5 damage at the end of her turn from Steely Resolve resetting. However, she also slips into Iron Guard's Glare stance and activates Stone Power to it's fullest capacity, taking a -5 penalty to her attack bonus and gaining 10 temporary HP until the end of her next turn. So she takes 5 damage, then gains 10 temp HP. She also moves at half her current max speed (Haste makes her speed 40', I believe) along the wall towards the nearest creature to bring it into view.]]
[[Maneuver gained at the end of the round]]
Maneuver: [1d3]=2
[[Vanguard Strike. Perfect.]]
Isn't that 40-ft moving just a move action and the changing stances just a swift action?
Shouldn't you still have your standard action remaining?