12-02-2015, 04:36 AM
(This post was last modified: 12-02-2015, 06:31 AM by Porsche Villar.)
I'll make a character for this game... since I do not have a character concept in mind yet I will roll randomly to start... then spend the 180 CP to fit the concept I come up with.
So...
FASERIP.. Averaging Table1+ Table 2 as a Teen (max Ex) (newbie so all will be reduced to min rank for their CS)
Fighting [1d100] = 14 = Ty5 + Pr3 == Pr4 === Pr3
Agility [1d100] = 92 = In36 + Gd8 == Ex20=== Ex16
Strength [1d100] = 31 = Gd8+ Ty5 == Ty7 === Ty5
Endurance [1d100] = 42 = Ex16 + Ty5 == Gd11 === Gd8
Reason [1d100] = 49 = Ex16 + Ty5 == Gd11 === Gd 8
Intuition [1d100] = 36 = Gd8+ Ty5 == Ty7 === Ty5
Psyche [1d100] = 68 = Rm26 + Ty5 == Ex16 === Ex16
Background [1-5 Induced Mutant, 6-8 Random Mutant, 9-10 Breed Mutant]
Mutant Background [1d10] = 9 = Breed Mutant
+1 CS to Endurance and Intuition
So
F Pr3
A Ex16
S Ty5
E Ex16
R Gd8
I Gd8
P Ex16
at a cost of 61/180 cp
so far either cannon or mentalist.. let's see where powers lead me
Powers Powers [1d100] = 16 = 2/4
Talents Talents [1d100] = 3 = 1/6 she'll take Student so that will cost her 10 cp
Contacts Contacts [1d100] = 34 = 1/4 and 1 contact wil cost her 5 cp
to get Pr3 resources she will spend 6cp
so that is 61+10+5+6= 82 cp /180cp
leaving her with 98cp for powers and to maybe spend to fine tune her FASERIP if needed to match her pwoers
So better make my Powers count I know I get to pick em if I don't like but still working on a concept here.
Power 1 Category Power 1 [1d100] = 55 = Matter Creation
Matter Creation Power Matter Creation Power [1d100] = 79 = Spray
(Ok.. maybe interesting, let's see what second power I roll to combine with it.)
Power 2 Category Power 2 [1d100] = 95 = Travel
Travel Power Travel Power [1d100] = 92 = True Flight
OK ummm she has a spray that creates a cloud that allows her to fly BAHAHAHAHA.. rerolling
Powe 1 Reroll Category Power 1 Reroll [1d100] = 80 = Physical Enhancment
Physical Enhancment Power Physical Enhancment Power [1d100] = 95 = WATER FREEDOM ROFL ummm NO
just gonna reroll that now
Physical Enhancment Power Reroll Physical Enhancment Power Reroll [1d100] = 66 == SELF SUSTENANCE (facepalm).. rerolling.. again...
Physical Enhancment Power Reroll 2 Physical Enhancment Power Reroll 2 [1d100] = 17 = Body Resistance .. no too many tanks in the party already
just going back to the drawing board on powers...
Power 1 Reroll 2 Category Power 1 Reroll 2 Category [1d100] = 54 = Matter Creation
Matter Creation Power Matter Creation Power [1d100] = 19 = Elemental Creation
(could be very interesting)
Power 2 Category Power 2 Category [1d100] = 73 = Physical Enhancement
..whch we've realized is alkready well represented in this group so just rerolling..
Power 2 Category Reroll Power 2 Category Reroll [1d100] = 8 = Detection
Detection Power Detection Power [1d100] = 67 = Telescopic Vision
and this is why we hate random characters.. but it was enough to get my creative juices flowing.... for now I need sleep, but will think more on pwoers later.
So...
FASERIP.. Averaging Table1+ Table 2 as a Teen (max Ex) (newbie so all will be reduced to min rank for their CS)
Fighting [1d100] = 14 = Ty5 + Pr3 == Pr4 === Pr3
Agility [1d100] = 92 = In36 + Gd8 == Ex20=== Ex16
Strength [1d100] = 31 = Gd8+ Ty5 == Ty7 === Ty5
Endurance [1d100] = 42 = Ex16 + Ty5 == Gd11 === Gd8
Reason [1d100] = 49 = Ex16 + Ty5 == Gd11 === Gd 8
Intuition [1d100] = 36 = Gd8+ Ty5 == Ty7 === Ty5
Psyche [1d100] = 68 = Rm26 + Ty5 == Ex16 === Ex16
Background [1-5 Induced Mutant, 6-8 Random Mutant, 9-10 Breed Mutant]
Mutant Background [1d10] = 9 = Breed Mutant
+1 CS to Endurance and Intuition
So
F Pr3
A Ex16
S Ty5
E Ex16
R Gd8
I Gd8
P Ex16
at a cost of 61/180 cp
so far either cannon or mentalist.. let's see where powers lead me
Powers Powers [1d100] = 16 = 2/4
Talents Talents [1d100] = 3 = 1/6 she'll take Student so that will cost her 10 cp
Contacts Contacts [1d100] = 34 = 1/4 and 1 contact wil cost her 5 cp
to get Pr3 resources she will spend 6cp
so that is 61+10+5+6= 82 cp /180cp
leaving her with 98cp for powers and to maybe spend to fine tune her FASERIP if needed to match her pwoers
So better make my Powers count I know I get to pick em if I don't like but still working on a concept here.
Power 1 Category Power 1 [1d100] = 55 = Matter Creation
Matter Creation Power Matter Creation Power [1d100] = 79 = Spray
(Ok.. maybe interesting, let's see what second power I roll to combine with it.)
Power 2 Category Power 2 [1d100] = 95 = Travel
Travel Power Travel Power [1d100] = 92 = True Flight
OK ummm she has a spray that creates a cloud that allows her to fly BAHAHAHAHA.. rerolling
Powe 1 Reroll Category Power 1 Reroll [1d100] = 80 = Physical Enhancment
Physical Enhancment Power Physical Enhancment Power [1d100] = 95 = WATER FREEDOM ROFL ummm NO
just gonna reroll that now
Physical Enhancment Power Reroll Physical Enhancment Power Reroll [1d100] = 66 == SELF SUSTENANCE (facepalm).. rerolling.. again...
Physical Enhancment Power Reroll 2 Physical Enhancment Power Reroll 2 [1d100] = 17 = Body Resistance .. no too many tanks in the party already
just going back to the drawing board on powers...
Power 1 Reroll 2 Category Power 1 Reroll 2 Category [1d100] = 54 = Matter Creation
Matter Creation Power Matter Creation Power [1d100] = 19 = Elemental Creation
(could be very interesting)
Power 2 Category Power 2 Category [1d100] = 73 = Physical Enhancement
..whch we've realized is alkready well represented in this group so just rerolling..
Power 2 Category Reroll Power 2 Category Reroll [1d100] = 8 = Detection
Detection Power Detection Power [1d100] = 67 = Telescopic Vision
and this is why we hate random characters.. but it was enough to get my creative juices flowing.... for now I need sleep, but will think more on pwoers later.