03-03-2022, 10:21 AM
In 2nd edition AD&D there are a few different ways to roll initiative. We can either just roll a 1d10 with no modifiers and whomever rolls the lowest starts first. Or we roll a 1d10 and add speed factors/casting times which seems more realistic. It doesn't seem fair if a warrior using a Two-handed sword were fighting a rogue with a dagger that the warrior could strike as quickly as the rogue. In Rhodric's case, he has a Longsword of Quickness +2. This means he gets to strike first in any round. But normally a Longsword has a speed factor of 5. It's a +2 magic weapon so it lowers the SF by 2 so it becomes +3. You then roll d10 and add +3. Lowest roll wins.
Movement: Movement rate is based on encumbrance. Base movement is 12 if you're human sized and 6 if you're dwarf size or smaller. You can move x10 your movement in a round. If you want to attack and move your movement is halved as well as your attacks. If you are trying to withdraw from combat then your movement is 1/3rd.
May I ask why Reion and Eloric gave themselves -2 modifiers? Speed factors adjusted by magic have a minimum of 0.
Movement: Movement rate is based on encumbrance. Base movement is 12 if you're human sized and 6 if you're dwarf size or smaller. You can move x10 your movement in a round. If you want to attack and move your movement is halved as well as your attacks. If you are trying to withdraw from combat then your movement is 1/3rd.
May I ask why Reion and Eloric gave themselves -2 modifiers? Speed factors adjusted by magic have a minimum of 0.