RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
[[Sure thing.  I'll post an update on the map this evening as well.]]

This final room of what might be considered some form of welcome center for the Midnight Tree's rare visitor.  The first room was a supply room, and the next two rooms were obviously sleeping berths.  This room is obviously intended as a cooking or sitting room.  The left and right walls of the room have numerous large pillows or cushions piled up.  A thread-bare carpet with a grid pattern that has been obviously laid to not line up with the walls of the room covers the floor, except for a stone ring that appears to have been Stoneshaped to make it impossible to remove from the floor without chopping up the floor itself.  A raised iron grill is set inside and merged with the stone ring, obviously to provide a cooking surface for anyone staying here.  The stone ring radiates faint quiescent magic of either enchantment or transmutation, although Melville is unsure about which until whatever trigger it is waiting for is enacted. Hanging on a short chain directly above the stone ring is a lantern.  The shudder on it has been replaced with a rotatable metal shield with odd cuts and vents in it that's purpose is not immediately evident.

The door on the far side of the room is the first that you have encountered with the rope and latch mechanism on 'your' side of the door.  Unlike the last couple of doors the hinges on this one are tight, and in addition to the common rope and latch opening mechanism, there is a simple hook and eye latch holding the door closed from the other side.  This could be easily [[OOC: no roll required]] undone either through raw strength or a long probe from Bazz's thief's tools.  Looking through the same crack in the door that revealed the hook and eye, showed an oil brazier outside the door that looks the same as the one you all saw when you came in: a metal bowl on a metal tripod ring.  The one on the "entrance" side was about half full, but you can't tell how full this one is from here.  The oil is not lit.  A walkway of grown planking leads away from the door towards the trunk of the tree.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 02-01-2022, 06:46 PM



Users browsing this thread:
34 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.