01-26-2022, 06:35 PM
(01-26-2022, 05:31 PM)Korstyn Steele Wrote: Looking at Dez's list, here are Korstyn's thoughts:
1. Disguised Transponder: Yes, we absolutely need a license plate change. If we have the skill for it, we should build a rotating 'ponder as well, but need a better Deception skill for that.
2. Com jammers/Jamming suite: This goes along with what Korstyn said IC. We need to be able to enhance our information control capabilities. There are none on this ship.
3. Workshop: Having a place where she can work on just about everything is extremely important to Korstyn.
4. Combat Thrusters: Mobility is important
5. Sub-light engines: see above
6. Starship Shields SR 55: If nothing else, this would make the Bulwark tanky enough to withstand anything from anything up to a frigate, at least.
7. Medical Suite: hopefully we won't actually need one, but better to have and not need...
8. Navicomputer, Advanced: It seems wrong to have this so far down the list, but her thought priority is centered on harm reduction rather than improving what we already have. Zero is more than capable of jumping us away in a decent amount of time.
9. Cryogenic Chambers: Why do we even need this?
1. The rotating transponder simply costs more.. each extra set ofd credentrials costs.
2. Coim Jammer and jamming suite do two different things.. Com Jammer block cioms from working.. Jammer suite/array simply makes you harder to hit by interfering with an opponent's targetting
3. makes sense for this to be higher on Korstyn's list vs. Dez' preferences
4. & 5. You probably need more speed before it's worth worryiung about being able to dogfight
6. makes sense
7. -
8. -
9. I think Dez was just trying to complete the med suite