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Experience Points and Advancement
#91
(01-16-2022, 11:54 AM)Selina Parcellus Wrote: Heavy flail is really good if you want a bit more control to him, which is also why I recommended feats like Stand Still (enemies moving away that provoke AoO have to make a save or not move) and Goad (move action force opponent to make a will save or only attack you).

Falchions, as far as I know, are two-handers.  As are the other exotics you mentioned. If you want him to tank up, that will be a bit of a problem. I could see him becoming a real melee monster and her being the tank since she doesn’t do a ton of damage and he certainly can.

EDIT: Actually, I just thought of it.  Goad would work disturbingly well in conjunction with Selina's Iron Guard's Glare stance.  That tells her opponents "Attack me or take a penalty to your attack bonus" then Tomeal comes in with Goad to FORCE them to attack him, thus taking the -4 penalty.

Extra EDIT:  I’ve got plans for Selina’s AC already. Defending armor spikes.  She just doesn’t quite have the money for it yet, nor a place to add them.

The Great Scimitar can be used in 1 hand if he got the Exotic Weapon Feat.  I think it would be pretty cool imagining Tomeal wielding a giant Scimitar but is 1d8 damage instead of 1d6 damage worth a feat?  Undecided

As for Goad or Stand Still, I created Tomeal to be whatever the party needs him to be but I honestly thought you guys would be back at the starting city and Tomeal would have served his purpose by now, but here we are.  Tongue   But then you guys adopted him as part of the group so he's taken a slightly different path.  My only issues with those feats is for Goad, he doesn't quite have the AC to be demanding everyone attack him.  It's also a mind-affecting feat so it would have been useless in the last two battles the group was in.  As for Stand Still it activates with AoO's so to get the most out of the feat he should also also pick up Combat Reflexes.  Tomeal has a Dex 14 so that would be 3 AoO per round which isn't bad.

That list was all Two-Handed weapons (I mentioned that in the sentence before) which would be ok if he picked up an animated shield which really is not that expensive (4,000+gp), which of course Selina could do too.  Defending Shield spikes are also an option.  Though I have seen arguments [possibly in a Sage Advice] where the Defending enchantment only works on weapons you are actually wielding not just holding or wearing.  Wielding means [To handle (a weapon or tool, for example) with skill and ease.]  If so, Selina would have to be attacking people with the spikes to get the benefit.  I'm actually just mentioning this to provoke discussion.  If the player doesn't have to actually use the spikes and can just wear/hold them, what's stopping them, because it's so cheap, from getting defending spikes on your armor AND shield AND both spiked gauntlets and whatever other devious ways players could come up with because the bonuses stack with everything.  That's fixable by just limiting the defending enhancement to just 1 weapon.  But I'm interested in what you players think.

Quote:Defending

A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.
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Messages In This Thread
Experience Points and Advancement - by GM Marvel - 07-23-2015, 09:02 AM
RE: Experience Points and Advancement - by Betimi - 12-11-2015, 05:01 PM
RE: Experience Points and Advancement - by Nacesh - 01-20-2016, 08:04 AM
RE: Experience Points and Advancement - by Nacesh - 01-20-2016, 08:05 AM
RE: Experience Points and Advancement - by Nacesh - 03-09-2019, 08:04 PM
RE: Experience Points and Advancement - by Nacesh - 03-09-2019, 08:07 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:31 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:42 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:59 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 10:10 PM
RE: Experience Points and Advancement - by Kubo - 10-21-2020, 11:05 AM
RE: Experience Points and Advancement - by Kubo - 01-13-2022, 10:51 PM
RE: Experience Points and Advancement - by Kubo - 01-13-2022, 11:29 PM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 01:54 AM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 02:24 AM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 02:35 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 04:28 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 05:50 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 07:11 AM
RE: Experience Points and Advancement - by Kubo - 01-15-2022, 02:45 AM
RE: Experience Points and Advancement - by Kubo - 01-15-2022, 03:33 AM
RE: Experience Points and Advancement - by Kubo - 01-16-2022, 02:59 AM
RE: Experience Points and Advancement - by GM Marvel - 01-16-2022, 05:54 PM
RE: Experience Points and Advancement - by Betimi - 01-16-2022, 06:23 PM



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