(01-13-2022, 04:00 PM)Selina Parcellus Wrote: Battle Blessing is exceptional, but he needs spells for it to be of any use, as you said. Improved Critical (Scimitar) if you get him a scimitar (which you really should, IMHO). If you plan to make him mounted for long periods, Mounted Combat isn't bad down the road. Stand Still is excellent if you want to add a bit of control into him without reaching for MAD and extra feats. On that note, Goad isn't a bad option as well for a defender.
HP: [1d8]=6 So that's 6+3 is 9 HP.
I was looking at different weapons to upgrade to like Scimitar. Many weapons like Bastard Sword require Exotic Weapon's proficiency but I feel like it's usually a waste of a feat. Instead of a Scimitar (1d6; 18-20/x2) another option would be the Heavy Flail (1d10; 19-20/x2, +2 to trip and disarm) both are one handed.
Some other interesting Two-handed weapons are:
Duom: 1d8; 20/x3; Reach and can attack adjacent creatures.
Falchion, Great: 1d12; 18-20/x2
Fullblade: 2d8; 19-20/x2; Exotic Weapon
Jovar: 2d6; 18-20/x2; Exotic Weapon
Notbora: 2d6/2d6; 20/x2 or 19-20/x2; Exotic weapon
Great Scimitar: 1d8; 18-20/x2; Exotic weapon to use in one hand
Falchion: 2d4; 18-20/x2
Executioner's Mace: 2d6; 20/x3 and does B&P or B&S; Reach*
* An Executioner's Mace is a combination axe and mace, fitted with a long spike, giving the wielder wide versatility in damage type. [Dungeon Issue 135, pg 65] But it is the favored weapon of Executioners in Kyuss' ancient city of Kuluth-Mar.