01-13-2022, 02:31 PM
(01-13-2022, 03:08 AM)Selina Parcellus Wrote: Selina gained a point of Wis at 2 and 6, and a point of Con at 4.
I'm excited! I was going to have Selina select White Raven Tactics (because it's SO choice), but she's not high enough in MKV/Crusader level to access it. Rats. So, instead, she's going with Shadow Jaunt for standard action 50' teleport. It's not nearly as good as Shadow Blink, but that's too high a level anyway. I think we chose half+1? Right? So it's 5+Con. For the feat...tough choice for me between Stone Power and Extra Turning. She's going to be needing lots of Turns for lots of things, but Stone Power can give her up to 10 temp HP each time she uses it. And she's been taking a beating lately. The third option is probably Power Attack.
For hit points, the minimum is Half the dice roll +1. So you still roll normally and if the roll isn't at least your minimum then you bump it up to your minimum. Then add your Constitution.
Since Selina likes to jump into combat anything that lets her avoid or absorb damage is a good thing.
There's Divine Vigor would give her 14 hit points every time she used it and +10 movement and it would last for 3 minutes! Divine armor isn't bad if you want to tank (DR 5/-) a lot of attacks all at once but it only lasts for 1 round. Divine Shield would give you +3 AC for a number of round equal to half your Character Level. But none of these would help Tomeal until next level when he picked up Turn Undead.
For Tomeal, Battle Blessing would be nice - it lets him cast his Paladin spells faster (example: a swift action instead of a standard) but again he doesn't get spells until next level. Another option would be Improved Bull Rush (No AoO and +4 to strength to push back) It would get him into combat without worrying about getting splattered.
Any suggests would be welcome.