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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Neither of you hear anything other than the sound of the tree beyond the door, although when Bazz checks it for traps instead off finding any threats he notices that there is some kind of latch or binding on the outside that prevents the door from being easily pulled open. With the little amount of slack that the binding provides, you are able to pull the door open about half an inch and can tell there is some kind of simple metal latch or hook-and-eye setup that holds the door closed against any casual tugging.  

Bazz knows that either he or Rupert would be easily strong enough to force this door open, or that he could pop the hook up with one of his thief's tools.  He gets the feel that this measure is likely simply a reminder of the note that was on the first door, that the rest of the tree was off-limits for visitors, although he can instantly think of a few measures that could have been taken that would be much more secure than this half-assed tactic.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-13-2022, 01:39 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.