Round 5
Initiative | Name | Damage Healed | Damage Inflicted | Current Hit Points | Conditions | Notes! |
---|---|---|---|---|---|---|
20.5 | Simon | --- | --- | 00/51 | --- | --- |
19.2 | Tomeal | +31 points (Simon) | 15pts(cave);20pts(Purple);16pts(Red) | 5/60(66) | --- | -1 Con |
20.1 | Cozar | --- | --- | 00/13 | --- | --- |
16.9 | Red Creature | --- | 1pt+6pts(Crozar);1pt(Elemental); 14pts(Ning);7pts+2pts(Simon); 3pts+16pts (El); 8pts(Selina) | 48/?? | --- | Bloodied!! |
16.9 | Purple Creature | --- | 19pts+10pts+35(Tomeal); 5(Selina); 14pts(Ning);1pt (Simon); 5pts (El) | 78/?? | --- | DEAD!! |
14.4 | Tegab | --- | --- | 00/33 | --- | --- |
14.1 | Selina | --- | 2pts(P.Creature);30pts(Cave) | 27/52(58) | --- | Bloodied!!; -1 Con |
22.4 | Betimi | --- | 1(before);7+15(Red);30pts(Cave) | 29/52(58) | --- | Bloodied!!,-2 Con |
14.6 | Kubo | --- | 14pts(R.Creature) | 14/27 | --- | Bloodied; -5 Con |
10.9 | Ning/Nang | --- | --- | 00/27 | --- | Spitsear returns on Round 4 |
9.6 | Elphaba | --- | --- | 00/?? | --- | --- |
Quote:[ONLY Ning/Nang: Primal Instinct: +5 initiative and survival checks; Primal Senses: +5 on Listen/Spot and Low light vision; Uncanny dodge as barbarian. Protection from Chaos: +5 on Torque CL checks.]
[ONLY Simon: Blur effect. 20% miss chance.]
[ONLY Selina: +1 Morale bonus on attacks]
[Sun Elemental: AC:18; HP's: 44/ 48; Attack: +6; Damage: 2d6+1]
[Island of Blades: If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You can gain this benefit against multiple opponents at the same time, as can your allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit of flanking against both creatures. ]
Selina strikes the creature with a solid blow [8 damage], that captures the beast's attention! As it turns to look, Selina lets loose with a string of oaths of his assured destruction, challenges to his parentage, and various other taunts that force it to focus its attention on on her. [AoO negated for 1 round]
Betimi and Kubo then run out of the blast zone. [Both Kubo and Betimi can take a standard action (like attack) and run. Let me know if either of you want to take that option]
[Ning/Nang's turns. Remember Ning still has the spitfire options available. Nang won't be able to heal anyone anyways because his touch only works on people below half health. And if you use Spitfire Nang won't be able to cast any spells cuz your mouth is in use. But it would probably make more sense to Spitfire due it needing to refresh for 1d4 rounds.]
![[Image: EhBhRZr.png]](http://i.imgur.com/EhBhRZr.png)