[OoC: Sorry for the delay, I've been a bit under the weather.]
[OoC2: Betimi, there is only 1 place you can move to to avoid an AOO and that's J-5. Everywhere else is within their reach. So I'm going to assume that's where you want to move.]
The lights from the cave behind the creatures intensify and suddenly thick bolts of black lighting blasts from the opening. The bolts electrify both creatures, Selina, Tomeal, Betimi and the elemental! Both creatures seem suddenly reinvigorated and healed!! After it discharges the dancing lights within the cave dim.
Lightning damage: [5d8]=30; Save DC: 16 for half
Elemental: Reflex Save: [1d20+7]=3+7=10; Failed; 30 damage; 44/48 hit points (almost dead)
Tomeal reflex save: [1d20+7]=11+7=18; Succeeded; 15 damage
Betimi steps back out of reach of the creatures... [After seeing what lightning does to the creatures does Betimi still want to use her Stormstalk?]
As the beast slowly straightens its back, Tomeal stares up at the massive creature and mutters, "This doesn't look good..." Tomeal furrows his brow, raises his blade and begins hacking at the beast, yelling, "Either by my blade or Selina's, you're going down!"
[Power Attack 5]
Attack 1: [1d20+14]=14+14=28, Damage: [1d8+13]=4+13=17; HIT!!
Attack 1: [1d20+9]=16+9=25, Damage: [1d8+13]=5+13=18; Holy shite! HIT!!
[Damage total: 35!]
Tomeal cuts deep into the beast's flesh twice! Blood and gore bursts from the wounds covering both him and Selina (mostly Tomeal) in the sticky stench! The towering creature staggers but does not yet fall!
Simon summons glass flask out of his backpack. He then moves 5' east, to get a better angle, then throws the flask at G-2.
Touch attack: [1d20+14]=10+14=24, Damage: [1d6+1]=6+1=7; HIT!!
The flask shatters and ignites. The area is doused with alchemist fire! But the reinvigorated creature doesn't seem to be weakened like it was from Ning's Spitfire breath! [Red damaged 7; Purple damaged 1]
Crozar moves. He spots nothing on fire so he fires a charki at the Red Creature. The serrated disk slice deep into the beast's flesh. [6 damage!]
Despite being gravely injured, the ball of light lashes out at the creature...
Slam Attack: [1d20+7]=7+7=14, Damage: [2d6+1]=9+1=10; Miss!!
But unfortunately the elemental misses.
Tegab waits impatiently...
[Waiting now to see what Betimi does before the creature's attack. Other players who haven't acted yet can change or declare their actions.]
Map:
[OoC2: Betimi, there is only 1 place you can move to to avoid an AOO and that's J-5. Everywhere else is within their reach. So I'm going to assume that's where you want to move.]
ROUND 3
Initiative | Name | Damage Healed | Damage Inflicted | Current Hit Points | Conditions | Notes! |
---|---|---|---|---|---|---|
22.4 | Betimi | --- | 1(before);7(RC) | 08/52(58) | --- | -2 Con |
21.2 | Tomeal | --- | 15pts(cave) | 15/60(66) | --- | -1 Con |
20.5 | Simon | --- | --- | 00/51 | --- | --- |
20.1 | Cozar | --- | --- | 00/13 | --- | --- |
20.1 | Sun Elemental | --- | 14(RC); 30(cave) | 44/48 | --- | Critical |
19.4 | Tegab | --- | --- | 00/33 | --- | --- |
16.9 | Red Creature | 10pts(cave) | 1pt/6pts(Crozar);1pt Elemental; 14pts(Ning);7pts Simon | 19/?? | --- | --- |
16.9 | Purple Creature | 10pts(cave) | 19pts/10pts/35(Tomeal); 5(Selina); 14pts(Ning);1pt (Simon) | 74/?? | --- | Critical!! |
14.6 | Kubo | --- | --- | 00/27 | --- | -5 Con |
14.1 | Selina | --- | 2pts(PC);30pts(Cave) | 32/52(58) | --- | Bloodied!!; -1 Con |
10.9 | Ning/Nang | --- | --- | 00/27 | --- | Spitsear returns on Round 4 |
9.6 | Elphaba | --- | --- | 00/?? | --- | --- |
Quote:[Ning/Nang: Primal Instinct: +5 initiative and survival checks; Primal Senses: +5 on Listen/Spot and Low light vision; Uncanny dodge as barbarian. Protection from Chaos: +5 on Torque CL checks.]
[Simon: Blur effect. 20% miss chance.]
[Selina: +1 Morale bonus on attacks]
[Sun Elemental: AC:18; HP's: 44/ 48; Attack: +6; Damage: 2d6+1]
[Vanguard Strike: Everyone gains a +4 bonus on ranged and melee attacks against that target until the start of Selina's next turn.]
[Island of Blades: If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You can gain this benefit against multiple opponents at the same time, as can your allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit of flanking against both creatures. ]
The lights from the cave behind the creatures intensify and suddenly thick bolts of black lighting blasts from the opening. The bolts electrify both creatures, Selina, Tomeal, Betimi and the elemental! Both creatures seem suddenly reinvigorated and healed!! After it discharges the dancing lights within the cave dim.
Lightning damage: [5d8]=30; Save DC: 16 for half
Elemental: Reflex Save: [1d20+7]=3+7=10; Failed; 30 damage; 44/48 hit points (almost dead)
Tomeal reflex save: [1d20+7]=11+7=18; Succeeded; 15 damage
Betimi steps back out of reach of the creatures... [After seeing what lightning does to the creatures does Betimi still want to use her Stormstalk?]
As the beast slowly straightens its back, Tomeal stares up at the massive creature and mutters, "This doesn't look good..." Tomeal furrows his brow, raises his blade and begins hacking at the beast, yelling, "Either by my blade or Selina's, you're going down!"
[Power Attack 5]
Attack 1: [1d20+14]=14+14=28, Damage: [1d8+13]=4+13=17; HIT!!
Attack 1: [1d20+9]=16+9=25, Damage: [1d8+13]=5+13=18; Holy shite! HIT!!
[Damage total: 35!]
Tomeal cuts deep into the beast's flesh twice! Blood and gore bursts from the wounds covering both him and Selina (mostly Tomeal) in the sticky stench! The towering creature staggers but does not yet fall!
Simon summons glass flask out of his backpack. He then moves 5' east, to get a better angle, then throws the flask at G-2.
Touch attack: [1d20+14]=10+14=24, Damage: [1d6+1]=6+1=7; HIT!!
The flask shatters and ignites. The area is doused with alchemist fire! But the reinvigorated creature doesn't seem to be weakened like it was from Ning's Spitfire breath! [Red damaged 7; Purple damaged 1]
Crozar moves. He spots nothing on fire so he fires a charki at the Red Creature. The serrated disk slice deep into the beast's flesh. [6 damage!]
Despite being gravely injured, the ball of light lashes out at the creature...
Slam Attack: [1d20+7]=7+7=14, Damage: [2d6+1]=9+1=10; Miss!!
But unfortunately the elemental misses.
Tegab waits impatiently...
[Waiting now to see what Betimi does before the creature's attack. Other players who haven't acted yet can change or declare their actions.]
Map: