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The Sunless Citadel - (Chapter One)
---Everyone---

Kriv moves up and casts Tasha's caustic brew in front of the cave exit exactly where the rats will funnel to after they are stirred up.  Then retreats back behind the cover of the fighters. 
Arius pulls the first rat with his whip, he misses, but the noise alerts the rats. They all squeak riotously and turn to swarm the group. This draws most of the rats in the room.  They run across the acidic floor and begin squealing, but they seem unaware of what is actually happening beyond their prey.
One of the Giant rats tries to bite Nightingale but misses.
Another Giant rat tries to bite Arius but misses. 
Athos pops one with a jolt of electricity, killing it instantly.
Nightingale whips a dart at one of the rats but misses. 
Mivia fires off a bolt at one of the rats killing it instantly.

[Image: F9ZTs6G.jpg?1]

Giant Rat 3 | Dead | +4 bite, 1d4+2 | Blocked Unable to attack | 20
Arius | 17 | Misses his attack but draws the rats toward them.
Kriv | 16 | Casts Tasha's Caustic Brew, dealing 3 Acid damage to Rats 1, 3, and 5
Giant Rat 2 | 7/7 | +4 bite, 1d4+2 | Attacks Nightingale but misses! | 20
Giant Rat 1 | 4/7 | +4 bite, 1d4+2 | Attacks Arius but misses! | 20
Giant Rat 5 | 7/7 | +4 bite, 1d4+2 | Blocked Unable to attack | 20
Athos | 13 | Hits Rat 5 with Stormbolt, dealing 4 electrical damage and killing it instantly.
Nightingale | 12 | Tosses a dart at Rat 2 and misses.
Mivia | 10 | Hits Rat 3 with her Crossbow, dealing 6 damage and killing it instantly. 
Giant Rat 4 | Dead | +4 bite, 1d4+2 |  Blocked Unable to attack | 20



Rat 1 Initiative: 1d20+2 = 14
Rat 2 Initiative: 1d20+2 = 15
Rat 3 Initiative: 1d20+2 = 20
Rat 4 Initiative: 1d20+2 = 8
Rat 5 Initiative: 1d20+2 = 13
Giant Rat 2 Bite Attack: 1d20+4 = 7 - Miss!
Giant Rat 1 Bite Attack: 1d20+4 = 11 - Miss!

(DM - Post up your next actions.  Arius - You can roll Intimidate as a taunt to get the other rats to focus on you if you desire too.)
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RE: The Sunless Citadel - (Chapter One) - by DM Spiral - 11-28-2021, 09:04 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.