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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
[OoC:  Sorry for not posting. ]

Bazz was not schooled in Spelljammering but he was an eager learner.  For a large portion of his life he'd studied under the sage, but sailing, especially in Space was not one of the subjects.  When Bazz was done his studies the Sage sent him out here through a strange portal.  He had to have his reasons for sending the Satyr here and apparently decided that either SpellJamming wouldn't be a useful skill or decide he couldn't teach him everything and Bazz needed to learn to sail on his own.  So basically, the Sage was being his typically, frustrating self.  Now here in this strange space he'd been trying to absorb everything he could learn from the seasoned sailors on the ship and offering suggestions when he thought he had something to contribute.

Bazz will descend the ladder after Melville while wondering if he should have chose his whip for its reach for his Hex Warrior feature rather than his longsword because of its superior damage.  He'll slowly step off the ladder to test the ground with a hoof and then steps onto the tree.  The Satyr taps the wood beneath his hooves...

Insight [1d20+3]=14+3=17

and takes a look around from his new vantage point.

Perception: [1d20+3]=19+3=22
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Bazzalan Horngrin - 10-19-2021, 02:26 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.