09-23-2021, 06:19 AM
(This post was last modified: 09-23-2021, 11:54 AM by Selina Parcellus.)
For a few moments...it all looked quite hopeless. Terrified that her lover(?...perhaps? She wasn't quite sure yet. He was certainly giving her all the right signs for it. But how could someone be attracted to a freakshow like her?) was about to become dinner for a group of oversized maggots, as well as one of their newest allies in Crozar, who seemed to be ill-equipped to take many attacks, Selina's heart quailed. She looked as though she were about ready to cry. But then several helpful things occurred. Crozar somehow found his way out of danger, Tomeal pulled the disgusting insect off of him and moved away, and Elphaba emerged at precisely the correct moment to reduce the multitudes to dust. She begins to breathe a bit more easily and refocuses herself. She had a job to do.
"Tomeal, Crozar, good work, now go heal up! Thank you Elphaba, your assistance is appreciated. Simon? Bombs away! Time to see if this weapon is forgiving or not..."
With that, she turns to Betimi, the ally who had been with her the longest and the one who, despite her great strangeness, was an advisor Selina held in deepest esteem. Her ally had a bit of a bug problem, one that Selina was, hopefully, about to rectify. She raises her blade ceiling-ward and brings it down onto the critter who grabbed Betimi.
Strike: [1d20+8]=9+8=17; Damage: [2d6+3]=5+3=8; Sonic: [1d6]=5
[[If that's enough to hit, it's +2 damage and she grants...]]
For the healz!: [1d6+4]=2+4=6
[[...6 healing to Crozar. Sorry Tomeal. You have your fruit and you're out of danger. Crozar is not. That means Crusader's Strike goes back in the bin until next turn.]]
[[Just re-checked my sheet. She still had Charging Minotaur to ready before Crusader's Strike became available. She can't heal anyone with CS just yet. The damage goes through and I...think...there's no reason to use another Maneuver right now, so she'll hold onto it. I doubt that louse has an AC of 18 while grappled and having a Dex bonus of 0. I, futhermore, doubt very much it can withstand a strike of 15 damage from Selina, especially given it was "critical" beforehand. Those are just my presumptions, obviously. She does ready Crusader's Strike at the end of her turn, giving her the full complement of her maneuvers.]]
[[Side note: Crusader maneuver readying is, apparently, a hotly-debated topic (See here: https://forums.giantitp.com/showthread.p...-maneuvers). There's an argument that if the Crusader does not expend a maneuver, s/he must withhold all of her maneuvers and randomly select 2 (or 3 in Selina's case) new ones. It's entirely up to you which direction you'd rather she take. I'm totally okay with either.]]
"Tomeal, Crozar, good work, now go heal up! Thank you Elphaba, your assistance is appreciated. Simon? Bombs away! Time to see if this weapon is forgiving or not..."
With that, she turns to Betimi, the ally who had been with her the longest and the one who, despite her great strangeness, was an advisor Selina held in deepest esteem. Her ally had a bit of a bug problem, one that Selina was, hopefully, about to rectify. She raises her blade ceiling-ward and brings it down onto the critter who grabbed Betimi.
Strike: [1d20+8]=9+8=17; Damage: [2d6+3]=5+3=8; Sonic: [1d6]=5
[[If that's enough to hit, it's +2 damage and she grants...]]
For the healz!: [1d6+4]=2+4=6
[[...6 healing to Crozar. Sorry Tomeal. You have your fruit and you're out of danger. Crozar is not. That means Crusader's Strike goes back in the bin until next turn.]]
[[Just re-checked my sheet. She still had Charging Minotaur to ready before Crusader's Strike became available. She can't heal anyone with CS just yet. The damage goes through and I...think...there's no reason to use another Maneuver right now, so she'll hold onto it. I doubt that louse has an AC of 18 while grappled and having a Dex bonus of 0. I, futhermore, doubt very much it can withstand a strike of 15 damage from Selina, especially given it was "critical" beforehand. Those are just my presumptions, obviously. She does ready Crusader's Strike at the end of her turn, giving her the full complement of her maneuvers.]]
[[Side note: Crusader maneuver readying is, apparently, a hotly-debated topic (See here: https://forums.giantitp.com/showthread.p...-maneuvers). There's an argument that if the Crusader does not expend a maneuver, s/he must withhold all of her maneuvers and randomly select 2 (or 3 in Selina's case) new ones. It's entirely up to you which direction you'd rather she take. I'm totally okay with either.]]