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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
You notify the Riposte of your intention to go in from the top, and Melville lands the Wasp on top of the small building on the upper branch.  The tow lines are tied off and secured.  There is a ladder leading down at the opposite end of the building from the tree, or you could drop down from one of the other sides.  

Other than an occasional soft creak of the midnight black branches above you, little noise iminates from the tree.  The only entrance to the tree on this level does not face in the direction of the landing building, so the only lighting around you is the rainbow swirl of the phlogiston and what lights you carry yourself.  Now that you are closer, you can see that what appeared to be planking at a distance are actually specialized branches that have grow flat on one side and in relatively tight, plank like fashion.  Those of you with casting experience immediately recognize this as a very long term druidcrafting process.

This close the air carries faint hints of cedar and an odd patchouli funk that seeps directly from the tree.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 09-21-2021, 09:13 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.