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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Anyone who beats a DC10 on the Perception check as the Wasp moves around and surveys the ship can see that each of the openings at each platform appears to be an open archway without door or gate.  The inside of the tree is well-lit with a cheery yellow light, bright enough to make looking through one of the archways difficult and further details inside impossible to see.  Amid the swirling rainbow ephemera of the phlogiston, each archway looks almost like a miniature star against the solid black bark of the great tree.

Anyone who beats a DC15 on the Perception check notices slick trails of ooze or slime glinting faintly in the reflected glow of light around several of the entrance archways on the bottom-most level and between the southernmost entrances of the second and third floors.

Melville, still waiting on a perception check from you.

Anders is ritual casting an Augury with the question of "Should we land on the topmost landing area of the tree?".  He will have that finished in another minute or two.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 09-08-2021, 08:03 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.