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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(09-02-2021, 07:42 PM)Bazzalan Horngrin Wrote:
(09-02-2021, 12:36 PM)Melville Wrote: "To most groundling cultures, the higher the point, the more important.  Then again this is in the phlogiston, so all bets are off."

He thinks for a moment.

"My vote is the upper branches first."

"The upper branches is also the place where many creatures could be hiding and it's the place where a greater menace would most likely be found," Bazz replies.  "I suggest we search the level we land on and then once we're done, we get back on the ship and fly to the next level.  If we do this, then we will never be far from the ship if we need to escape.  It will also help avoid any critters from finding a way to come up from behind us and overtake the ship while we're exploring another level."

Perception: [1d20+3]=9+3=12

Just to make it clear as I realize that the maps may be difficult to read, the 3rd floor does not have a large enough area  for the wasp to land.  Neither of the platforms on that level could support the Wasp.  

Also, the gravity plane, due to the weight of the dirtball, runs along at "ground" level, so all four levels are on the same side of the gravity plane.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 09-02-2021, 08:12 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.