Cord Hammach, Coalition Soldier, Scrupulous, 1st Level
IQ Generation: (3d6r2) =13
ME Generation: (3d6r2) =18
ME Bonus D6: (1d6r2) = 6
ME Second Bonus D6: (1d6r2) = 4 (Total = 28
MA Generation:(3d6r2) = 12
PS Generation:(3d6r2)+12 =27
PP Generation:(3d6r2)+6 = 20
PE Generation: (4d6r2)+4 = 26
PE Bonus Dice: (1d6r2) = 3 (Total = 29)
PB Generation: (3d6r2)+1 = 19
PB Bonus Dice: (1d6r2)= 5 (Total = 24)
Spd Generation: (6d6r2) =26
MDC Capacity: PE (29) + MDC Capacity: (2d4r2)*10 = 70 (Total 99)
Horror Factor: 9, but only for people who do not expect for him to possess supernatural powers.
PPE Generation: (6d6r2) =29
Psionics Check: 1d100 = 37
(Psionics Chance: 1-40 major, 41-97 minor, 98-100 master)
RCC Skills:
Radio: Basic (+10%)
Computer Operation (+5%)
Detect Ambush (10%)
Demon & Monster Lore (identification only) (+15%)
Swimming (+15%)
Pilot: Robots & Power Armor
Pilot: Two of Choice (+10%)
Read Sensory Equipment (+10%)
Language & Literacy: American @ 98%
Language: One of Choice (+10%)
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Heavy
Hand to Hand: Commando
I.S.P. Cords I.S.P. Bonus: 2d6 = 8
M.D.C. bonuses from skills = ( +70 )
Cords M.D.C. Outdoorsmanship: 2d6 = 7
Cords M.D.C. Wrestling: 4d6 = 17
Cords M.D.C. Physical Labor: 2d8 = 9
Cords M.D.C. Kickboxing: 1d10 = 4
Cords M.D.C. Forced March: 2d6 = 9
Cords M.D.C. Athletics: 1d8 = 8
Cords M.D.C. Body Building = a flat +10
Cords M.D.C. Running: 1d6 = 6
Cords Speed Bonus Running: 4d4r2 = 12
Cords Speed Bonus Athletics: 1d6 = 4
+7 P.E. from skills
+8 P.S. from skills
+2 Roll with Impact from skills
+1 to Parry and Dodge from skills.
IQ Generation: (3d6r2) =13
ME Generation: (3d6r2) =18
ME Bonus D6: (1d6r2) = 6
ME Second Bonus D6: (1d6r2) = 4 (Total = 28
MA Generation:(3d6r2) = 12
PS Generation:(3d6r2)+12 =27
PP Generation:(3d6r2)+6 = 20
PE Generation: (4d6r2)+4 = 26
PE Bonus Dice: (1d6r2) = 3 (Total = 29)
PB Generation: (3d6r2)+1 = 19
PB Bonus Dice: (1d6r2)= 5 (Total = 24)
Spd Generation: (6d6r2) =26
MDC Capacity: PE (29) + MDC Capacity: (2d4r2)*10 = 70 (Total 99)
Horror Factor: 9, but only for people who do not expect for him to possess supernatural powers.
PPE Generation: (6d6r2) =29
Psionics Check: 1d100 = 37
(Psionics Chance: 1-40 major, 41-97 minor, 98-100 master)
RCC Skills:
Radio: Basic (+10%)
Computer Operation (+5%)
Detect Ambush (10%)
Demon & Monster Lore (identification only) (+15%)
Swimming (+15%)
Pilot: Robots & Power Armor
Pilot: Two of Choice (+10%)
Read Sensory Equipment (+10%)
Language & Literacy: American @ 98%
Language: One of Choice (+10%)
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Heavy
Hand to Hand: Commando
I.S.P. Cords I.S.P. Bonus: 2d6 = 8
M.D.C. bonuses from skills = ( +70 )
Cords M.D.C. Outdoorsmanship: 2d6 = 7
Cords M.D.C. Wrestling: 4d6 = 17
Cords M.D.C. Physical Labor: 2d8 = 9
Cords M.D.C. Kickboxing: 1d10 = 4
Cords M.D.C. Forced March: 2d6 = 9
Cords M.D.C. Athletics: 1d8 = 8
Cords M.D.C. Body Building = a flat +10
Cords M.D.C. Running: 1d6 = 6
Cords Speed Bonus Running: 4d4r2 = 12
Cords Speed Bonus Athletics: 1d6 = 4
+7 P.E. from skills
+8 P.S. from skills
+2 Roll with Impact from skills
+1 to Parry and Dodge from skills.