Nolan Randall - Ley Line Walker | Unprincipled
IQ - 30
ME -28
MA - 25
PS - 15
PP - 12
PE - 24
PB - 24
Speed - 19
SDC - 50
Hit Points - 24
P.P.E. - 164
P.P.E. Recovery - 5 per hour of rest or sleep / 10 per hour of meditation
Physical Attacks - 5 attacks/actions per round (4 H to H Expert + 1 Boxing)
Punch - 1d4 SDC
Kick - 1d8 SDC
Abilities/Powers
Sense Ley Line 36%
Sense Ley Line Nexus - 46%
Sense Rift - 50 miles (80 km) - automatic
Sense Magic in Use - 100ft
Sense Magic Energy - Line of Sight
Read Ley Lines
Ley Line Transmission
Ley line Phasing (teleportation)
Ley line Walking/Drifting
Ley Line Rejuvenation
Ley line Observation Ball - 500 ft
Ley Line Force Field - MDC 20/ round
Spellcasting
Level 1-5 require 1 attack/action to cast
Level 6-10 require two actions
Level 11-15 & Legendary require three actions per Level
Spells
Level One
Cloud of Smoke
Lantern Light
Sense Evil
Level Two
Manipulate Objects
Throwing Stones
Befuddle
Level Three
Armor of Ithan
Telekinesis
Paralysis, Lesser
Level Four
Magic Net
Electric Arc
Trance
Skills
Native Language - American -114%
Language: Elven/Draconic - 86%
Language: French - 86%
Climbing - 56%
Disguise - 41% (5%/Level) (GM - Trained by the Coalition.)
Espionage: Impersonation: - 46% /16% (4%/Level) (GM - Trained by the Coalition)
Espionage: Intelligence: - 48% (4%/Level) (GM - Trained by the Coalition)
Espionage: Interrogation: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Undercover Ops: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Escape Artist: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Detect Ambush: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Perception: - I.Q.+20% (5%/Level) (GM - Trained by the Coalition)
Mathematics: Basic - 71%
Land Navigation - 60%
Wilderness Survival - 56%
Pilot: Hovercraft (ground) - 71%
Lore: Demon & Monster - 58%
Lore: Magic - 53%
Lore: Faeries & Magical Beings - 53%
Lore: D-Bee - 53%
Lore: American Indian - 53%
Hand to Hand - Expert
OCC Related Skills
Archeology - 56/46%
Mathematics: Advanced - 71%
History: Post-Apocalyptic (N. America/Federation of Magic) - 66/61%
Boxing
Literacy: Elven/Draconic - 46%
Literacy: American - 56%
Secondary Skills
Athletics
Physical Labor
Running
WP Handgun
WP Energy Pistol
WP Energy Rifle
Mutations
Enhanced Mind
- 4d6+2 for all Mental Abilities. (Instead of 3d6)
Enhanced Intelligence: 4d6r2 = 19
Enhanced Intelligence Extra-Die: 1d6r2 = 6
Enhanced Intelligence Extra-Die: 1d6r2 = 3 = ( 30 )
Enhanced Mental Endurance: 4d6r2 = 17
Enhanced Mental Endurance: 1d6r2 = 6
Enhanced Mental Endurance: 1d6r2 = 3 = ( 28 )
Enhanced Mental Affinity: 4d6r2 = 19
Enhanced Mental Affinity: 1d6r2 = 4 = ( 25 )
Minor Shape changing
- Allows the individual to alter their facial structure to appear as another person. They can also alter their height, build and other surface features, but they cannot change sex, or add any extreme racial changes.
Unnaturally Attractive
- Adds 2d6 to P.B. as Changelings and those with Changeling blood subconsciously shape their faces into pleasing forms.
Nolan's Unnatural P.B.: 2d6r2 = 11
Horror Factor
- If Changeling nature is revealed, Nolan's Horror Factor: 3d6r2 = 17
Salt Allergy
- Cannot eat Salt or becomes Nauseous for 1d4+2 hours
Weak Constitution
- Penalty of -6 to Speed and P.E.
Speed 25 - 6 = ( 19 )
Physical Endurance 30 - 6 = ( 24 )
Nolan's Ley Line Walker I.Q. Bonus: 1d4r2 = 3
IQ - 30
ME -28
MA - 25
PS - 15
PP - 12
PE - 24
PB - 24
Speed - 19
SDC - 50
Hit Points - 24
P.P.E. - 164
P.P.E. Recovery - 5 per hour of rest or sleep / 10 per hour of meditation
Physical Attacks - 5 attacks/actions per round (4 H to H Expert + 1 Boxing)
Punch - 1d4 SDC
Kick - 1d8 SDC
Abilities/Powers
Sense Ley Line 36%
Sense Ley Line Nexus - 46%
Sense Rift - 50 miles (80 km) - automatic
Sense Magic in Use - 100ft
Sense Magic Energy - Line of Sight
Read Ley Lines
Ley Line Transmission
Ley line Phasing (teleportation)
Ley line Walking/Drifting
Ley Line Rejuvenation
Ley line Observation Ball - 500 ft
Ley Line Force Field - MDC 20/ round
Spellcasting
Level 1-5 require 1 attack/action to cast
Level 6-10 require two actions
Level 11-15 & Legendary require three actions per Level
Spells
Level One
Cloud of Smoke
Lantern Light
Sense Evil
Level Two
Manipulate Objects
Throwing Stones
Befuddle
Level Three
Armor of Ithan
Telekinesis
Paralysis, Lesser
Level Four
Magic Net
Electric Arc
Trance
Skills
Native Language - American -114%
Language: Elven/Draconic - 86%
Language: French - 86%
Climbing - 56%
Disguise - 41% (5%/Level) (GM - Trained by the Coalition.)
Espionage: Impersonation: - 46% /16% (4%/Level) (GM - Trained by the Coalition)
Espionage: Intelligence: - 48% (4%/Level) (GM - Trained by the Coalition)
Espionage: Interrogation: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Undercover Ops: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Escape Artist: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Detect Ambush: - 46% (5%/Level) (GM - Trained by the Coalition)
Espionage: Perception: - I.Q.+20% (5%/Level) (GM - Trained by the Coalition)
Mathematics: Basic - 71%
Land Navigation - 60%
Wilderness Survival - 56%
Pilot: Hovercraft (ground) - 71%
Lore: Demon & Monster - 58%
Lore: Magic - 53%
Lore: Faeries & Magical Beings - 53%
Lore: D-Bee - 53%
Lore: American Indian - 53%
Hand to Hand - Expert
OCC Related Skills
Archeology - 56/46%
Mathematics: Advanced - 71%
History: Post-Apocalyptic (N. America/Federation of Magic) - 66/61%
Boxing
Literacy: Elven/Draconic - 46%
Literacy: American - 56%
Secondary Skills
Athletics
Physical Labor
Running
WP Handgun
WP Energy Pistol
WP Energy Rifle
Mutations
Enhanced Mind
- 4d6+2 for all Mental Abilities. (Instead of 3d6)
Enhanced Intelligence: 4d6r2 = 19
Enhanced Intelligence Extra-Die: 1d6r2 = 6
Enhanced Intelligence Extra-Die: 1d6r2 = 3 = ( 30 )
Enhanced Mental Endurance: 4d6r2 = 17
Enhanced Mental Endurance: 1d6r2 = 6
Enhanced Mental Endurance: 1d6r2 = 3 = ( 28 )
Enhanced Mental Affinity: 4d6r2 = 19
Enhanced Mental Affinity: 1d6r2 = 4 = ( 25 )
Minor Shape changing
- Allows the individual to alter their facial structure to appear as another person. They can also alter their height, build and other surface features, but they cannot change sex, or add any extreme racial changes.
Unnaturally Attractive
- Adds 2d6 to P.B. as Changelings and those with Changeling blood subconsciously shape their faces into pleasing forms.
Nolan's Unnatural P.B.: 2d6r2 = 11
Horror Factor
- If Changeling nature is revealed, Nolan's Horror Factor: 3d6r2 = 17
Salt Allergy
- Cannot eat Salt or becomes Nauseous for 1d4+2 hours
Weak Constitution
- Penalty of -6 to Speed and P.E.
Speed 25 - 6 = ( 19 )
Physical Endurance 30 - 6 = ( 24 )
Nolan's Ley Line Walker I.Q. Bonus: 1d4r2 = 3