I looked over the rules for Fear/ Horror/ Madness checks. They are kind of like save throws but there are some extra modifiers. There are tables for each but I am just going to post what your is based upon your class.
Just like save throws, if you are multiclassed then you may choose the better (lower) number for your character. For example Rhodric is a Fighter 5/ Thief 5. So his fear/ horror/ Madness checks would be 10/ 13/ 16 respectively. You should probably note these somewhere on your sheet. The fighter class has additional abilities.
All Warriors:
* 5th or 6th level:
* Fear 10; Horror 16; Madness 16
All Wizards:
* 5th or 6th Level:
* Fear 14; Horror 12; Madness 16
All Priests:
* 5th or 6th Level:
* Fear 11; Horror 13; Madness 16
All Rogues:
*5th or 6th Level:
* Fear 13; Horror 13, Madness 16
Fighter Class
* Bravery: Fighters gain additional bonuses on Fear and Horror checks.
Level: Fear/ Horror
1-5 = +1/ +0
6-10 = +2/ +0
11-15 = +3/ +1
16-20 = +4/ +2
Continuing Rhodric's example from above. As a 5th level fighter, he would gain an additional +1 on fear checks. Making his final numbers 9/ 13/16
* Inspiration: Fighters can inspire their companions through bravado, mannerisms and conversation. They must announce their intentions to inspire 10 rounds (1 turn) in advance. It Is not possible for the character to announce his intention the moment that the Dungeon Master calls for a check. No character can receive more than a +4 bonus on their checks. These bonus can be added to a single character or spread among many.
Level: Inspire others
1-5 = +1
6-10 = +2
11-15 = +4
16-20 = +6
Rhodric could also give another character a +1 on their fear checks.
Just like save throws, if you are multiclassed then you may choose the better (lower) number for your character. For example Rhodric is a Fighter 5/ Thief 5. So his fear/ horror/ Madness checks would be 10/ 13/ 16 respectively. You should probably note these somewhere on your sheet. The fighter class has additional abilities.
All Warriors:
* 5th or 6th level:
* Fear 10; Horror 16; Madness 16
All Wizards:
* 5th or 6th Level:
* Fear 14; Horror 12; Madness 16
All Priests:
* 5th or 6th Level:
* Fear 11; Horror 13; Madness 16
All Rogues:
*5th or 6th Level:
* Fear 13; Horror 13, Madness 16
Fighter Class
* Bravery: Fighters gain additional bonuses on Fear and Horror checks.
Level: Fear/ Horror
1-5 = +1/ +0
6-10 = +2/ +0
11-15 = +3/ +1
16-20 = +4/ +2
Continuing Rhodric's example from above. As a 5th level fighter, he would gain an additional +1 on fear checks. Making his final numbers 9/ 13/16
* Inspiration: Fighters can inspire their companions through bravado, mannerisms and conversation. They must announce their intentions to inspire 10 rounds (1 turn) in advance. It Is not possible for the character to announce his intention the moment that the Dungeon Master calls for a check. No character can receive more than a +4 bonus on their checks. These bonus can be added to a single character or spread among many.
Level: Inspire others
1-5 = +1
6-10 = +2
11-15 = +4
16-20 = +6
Rhodric could also give another character a +1 on their fear checks.