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[IC] Black Hills Caves: Exploration Day 2
[OoC: The first door was broken and slightly open so that wasn't much of a problem. The second door it couldn't get through because it didn't have a brown access card.  Luckily you opened the door.  If it had spent much more time in that room it would have been blasted to dust!]

Initiative: [1d20+8]=12+8=20





Initiative NameDamage HealedDamage InflictedCurrent Hit PointsConditionsNotes!
20.8Humanoid------ ??/ ?? ------
15.6Essaccus------11/ 11------
12.2Reawyn------15/ 15------
11.4Cin------18/ 18------
8.4Eva------14/ 17------
4.2Gurkagh------1/ 10------


The 4-armed skeleton takes advantage of its speed and immediately lunges for the pair...

1st attack: [1d20+1]=20+1=21, Damage: [1d4+1]=1+1=2; HIT!!! 
Critical?? Confirm Critical: [1d20+1]=13+1=14, Damage: [1d4+1]=3+1=4, HIT!!!

2nd attack: [1d20+1]=14+1=15, Damage: [1d4+1]=2+1=3; HIT!!!!

3rd attack: [1d20+1]=13+1=14, Damage: [1d4+1]=2+1=3; HIT!!!

1st attack: [1d20+1]=9+1=10, Damage: [1d4+1]=1+1=2; Miss!!

The skeleton's first attack was so swift Gurkagh didn't see it coming!  It uses its sharp, boney claws on its left side to impale the shaman through his stomach, up to its wrist. Gurkagh feels his own blood pump out of the wound and down his torso. [Critical!  6 damage!] It quickly follows its first attack with a claw from it's right hand that opens up a gruesome looking slash across Eva's chest. [3 damage] Luckily the wound isn't too deep but a fair amount of blood still oozes from the gash.  Then with its left boney hand it slashes the Shaman across the face. [3 damage]  The blood from the facial wound threatens to flow into his right eye and blind him.  Gurkagh is starting to feel a little woozy!  

[OoC: That was kind of rough... ]

[[Now it's E10's, Reawyn's, Cyn's, Eva's and Gurkagh's turns.  Feel free to post whenever.  I'll sort it out. ]]


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RE: Black Hills Caves: Exploration Day 2 - by GM Marvel - 05-27-2021, 03:58 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.