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Shadowrun
#17
So, I'm pretty much narrowed down to 4e (20th anniversary edition) and 5e. 

I've heard 6e is awful and 1e, 2e and 3e are old school.  They don't have wifi which is something I think a modern game needs.  It's in 4e+ where they modernize the matrix.  But the wifi would need to be tweaking.

My main issue with the wifi stuff and decking is the rules allow the decker to just connect through satellites from anywhere in the world to hack whatever they want.  That doesn't make sense.  There are companies nowadays who have removed wifi connections and disabled USB ports to prevent theft of corporate data.  Imagine the type of security corporations would have in 2070!!

From what I've read 4e has quicker matrix rules but they ditched the cyber-deck.  20th anniversary edition also includes the Errata.  In 5e they brought the cyberdeck back and it's also the most played edition so there's lots of material and support from players online.  But you can do something called a data spike.  Pretty much the decker can do things like make your cyber-eyes explode.  Fun for the decker.  Not so much for the street Sammies or anyone else with cyberware.  So that would have to be looked at too.

Comments or suggestions would be welcome...
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Messages In This Thread
Shadowrun - by GM Marvel - 07-30-2020, 07:50 AM
RE: Shadowrun - by DM Vitkyng - 07-30-2020, 04:44 PM
RE: Shadowrun - by GM Marvel - 07-30-2020, 04:47 PM
RE: Shadowrun - by DM Vitkyng - 07-30-2020, 09:39 PM
RE: Shadowrun - by GM Marvel - 07-31-2020, 05:05 PM
RE: Shadowrun - by DM Vitkyng - 07-31-2020, 06:36 PM
RE: Shadowrun - by danaoverland - 08-01-2020, 03:22 AM
RE: Shadowrun - by GM Anthraxus - 05-25-2021, 06:00 PM
RE: Shadowrun - by GM Marvel - 08-06-2020, 06:01 PM
RE: Shadowrun - by GM Anthraxus - 10-21-2020, 03:16 PM
RE: Shadowrun - by GM Marvel - 10-30-2020, 02:13 AM
RE: Shadowrun - by DM Vitkyng - 10-30-2020, 12:47 PM
RE: Shadowrun - by a_wanderer - 03-09-2021, 01:45 AM
RE: Shadowrun - by GM Anthraxus - 03-09-2021, 08:23 PM
RE: Shadowrun - by a_wanderer - 03-14-2021, 02:44 AM
RE: Shadowrun - by a_wanderer - 03-14-2021, 02:46 AM
RE: Shadowrun - by DM Vitkyng - 03-14-2021, 07:02 AM
RE: Shadowrun - by GM Marvel - 05-24-2021, 08:30 AM
RE: Shadowrun - by DM Vitkyng - 05-24-2021, 05:34 PM
RE: Shadowrun - by GM Anthraxus - 05-24-2021, 07:38 PM
RE: Shadowrun - by DM Vitkyng - 05-24-2021, 08:22 PM
RE: Shadowrun - by GM Anthraxus - 05-24-2021, 09:00 PM
RE: Shadowrun - by GM Marvel - 05-24-2021, 09:05 PM
RE: Shadowrun - by GM Anthraxus - 05-24-2021, 09:21 PM
RE: Shadowrun - by DM Vitkyng - 05-24-2021, 09:50 PM
RE: Shadowrun - by DM Vitkyng - 05-24-2021, 09:52 PM
RE: Shadowrun - by GM Anthraxus - 05-25-2021, 03:31 PM
RE: Shadowrun - by a_wanderer - 06-02-2021, 12:49 AM
RE: Shadowrun - by DM Vitkyng - 05-25-2021, 05:10 PM
RE: Shadowrun - by GM Anthraxus - 05-25-2021, 06:02 PM
RE: Shadowrun - by a_wanderer - 06-02-2021, 04:44 AM
RE: Shadowrun - by danaoverland - 06-07-2022, 04:08 AM
RE: Shadowrun - by Brunt - 03-23-2023, 05:12 AM
RE: Shadowrun - by GM Marvel - 03-26-2023, 09:37 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.