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[IC] Black Hills Caves: Exploration Day 2
[OoC: It will be difficult for Gurkagh to identify the cloak because I don't see any Spellcraft Skill on his sheet and Spellcraft can't be used Untrained.   Confused  So unless I missed the skill on his sheet, he can't identify the cloak.]

[OoC2:  So are you guys doing anything while Gurkagh spends the 4 to 5 rounds checking the other rooms?  Continuing to search? Waiting? Checking the next door in the hallway?  Following? Assisting E10 with his wounds (will take 1 hour)?]


Quote:Treat Deadly Wounds:  DC20
Requirement: You must expend two uses from a healer’s kit to perform this task. You take a –2 penalty on your check for each use from a healer’s kit that you lack.

When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.

Action/Time: 1 hour.

Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.
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RE: Black Hills Caves: Exploration Day 2 - by GM Marvel - 05-19-2021, 08:06 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.