[OoC: It will be difficult for Gurkagh to identify the cloak because I don't see any Spellcraft Skill on his sheet and Spellcraft can't be used Untrained. So unless I missed the skill on his sheet, he can't identify the cloak.]
[OoC2: So are you guys doing anything while Gurkagh spends the 4 to 5 rounds checking the other rooms? Continuing to search? Waiting? Checking the next door in the hallway? Following? Assisting E10 with his wounds (will take 1 hour)?]
[OoC2: So are you guys doing anything while Gurkagh spends the 4 to 5 rounds checking the other rooms? Continuing to search? Waiting? Checking the next door in the hallway? Following? Assisting E10 with his wounds (will take 1 hour)?]
Quote:Treat Deadly Wounds: DC20
Requirement: You must expend two uses from a healer’s kit to perform this task. You take a –2 penalty on your check for each use from a healer’s kit that you lack.
When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.
Action/Time: 1 hour.
Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.