05-09-2021, 09:39 PM
(This post was last modified: 05-09-2021, 09:42 PM by Bazzalan Horngrin.)
[OoC: Can we make any skill rolls to remember something about this creature? ]
Bazz searches his mind for anything that might help him against the booming and then he remembers...
The Satyr touches himself and speaks a magic phrase...
[Heroism: Duration 1 min; Effect: Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier (+4) at the start of each of its turns.
Bonus: Bard Inspiration on Rupert, "You can do it!"
Bazz will then move to stand in front of Melville.
[Rupert: REMEMBER, you don't have to use the 1d6 inspiration bonus until AFTER to you see your roll but before the DM tells you to hit. So if you roll a 2, DON'T use the 1d6 roll because it will be a waste. Similarly, using it when you roll a natural 20 would likely be a waste too! ]
Bazz searches his mind for anything that might help him against the booming and then he remembers...
The Satyr touches himself and speaks a magic phrase...
[Heroism: Duration 1 min; Effect: Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier (+4) at the start of each of its turns.
Bonus: Bard Inspiration on Rupert, "You can do it!"
Bazz will then move to stand in front of Melville.
[Rupert: REMEMBER, you don't have to use the 1d6 inspiration bonus until AFTER to you see your roll but before the DM tells you to hit. So if you roll a 2, DON'T use the 1d6 roll because it will be a waste. Similarly, using it when you roll a natural 20 would likely be a waste too! ]