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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
[OoC: Can we make any skill rolls to remember something about this creature? ]


Bazz searches his mind for anything that might help him against the booming and then he remembers...

The Satyr touches himself and speaks a magic phrase...

[Heroism: Duration 1 min; Effect: Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier (+4) at the start of each of its turns.

Bonus: Bard Inspiration on Rupert, "You can do it!" 

Bazz will then move to stand in front of Melville.

[Rupert:  REMEMBER, you don't have to use the 1d6 inspiration bonus until AFTER to you see your roll but before the DM tells you to hit.  So if you roll a 2, DON'T use the 1d6 roll because it will be a waste.  Similarly, using it when you roll a natural 20 would likely be a waste too! ]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Bazzalan Horngrin - 05-09-2021, 09:39 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.