04-22-2021, 04:06 AM
(04-22-2021, 01:33 AM)GM Marvel Wrote:(04-21-2021, 11:18 PM)Niall Glacian Wrote:(04-21-2021, 08:56 PM)GM Marvel Wrote:(04-21-2021, 05:58 PM)Niall Glacian Wrote:(04-19-2021, 05:34 AM)GM Marvel Wrote: So we were talking about needing to touch someone with both hands. How exactly do we accomplish this? Making you make a fighting feat of Remarkable intensity to succeed in 2 attacks is one way. The other way might be for you to get a Red Grappling feat for a full hold. Or maybe you could do either. What were you thinking?
2 points of clarification:
1) I was taking the restriction to mean that I need both hands fully engaged in the operation of the power, not that it was restricted to having two hands on a single target. I was picturing him typically using his "doctor's tools" to work through how he imagines the operation would go. His power doesn't actually require the tools as the flesh speaks to him, but he doesn't realize this at this stage. Again, remember that he has never used his grafting on a conscious patient except himself. I just want to make sure that everyone has the same understanding.
2) Would it need a different mechanic if I was trying to target 2 people as opposed to one? I'm thinking of the example scenario of stitching two people together (assuming he has developed to the point of knowing he could do so in a combat situation). At this stage I think a yellow or red grappling feat to get enough control on a single target sounds about right. I would think I would need a grapple on the first target and then a +1 or +2 CS grapple check on the second. I think that makes sense.
1) I'm pretty sure, depending upon the operation, you would need to use two hands anyways. Removing a cyst would likely require 1 hand. Transplanting a leg would require two. So how is the, 'you must use two hands,' a limitation? The whole point of a limitation is to put restrictions on your power. Not make it sometimes slightly inconvenient.
2) You wouldn't get any bonus vs the second person. Wrestlers don't get bonuses (get better) when they grapple 2 people. It's actually just the opposite.
3) I love the Ultimate Powers Book but unfortunately it often leaves out a lot of information that requires a lot of fleshing out. This happens to be one of the powers they gave only the most basic of information. For example, How long does it take? What's the range? How do you resist? The same goes for Sleep induced. The power mentions nothing about resisting. It doesn't even mention a Nemesis! Just by the way it's written, a person could assume that the user (with your Remarkable rank) could automatically put to sleep everyone within a 352 foot radius!!!! So Galactus, Death, and the High Tribunal appear, and promptly fall asleep. That's insane. All powers require checks and balances. So these issues will need to be hammered out.
1) Just the way the power is written, it doesn't require any hands (or even touch) so the restriction is still meaningful, even if he doesn't know the cause of the restriction. If your call is that it isn't enough, do you have any alternate suggestions? Maybe something like I can't graft unless in an enclosed space (like a room or forcefield bubble or something, just not open areas). Alternately I guess I could drop down plague carrier down to Feeble, and maybe drop grafting down a rank to avoid needing to take the restriction at all. Need someone to check my math on that, I obviously can't seem to do basic math for this.
2) sorry, I must have wrote that wrong. I meant to make the second attack one or two ranks harder. It just seems starting at a Red to grapple just one leaves no room for the increased difficulty of trying to include a second person.
3) As for Sleep I see what you mean. The way I read it it seems like it is intended to impact mooks more than bigger targets. To that end what do you think of resisting it with a Endurance check to beat my result? That would mean that more advanced foes would likely be able to shrug it off, but as far as pacifying a small crowd or hired guns there is a chance to impact several folks, unless you feel that would be too roll intensive. I guess it could be limited by a -1 CS for each additional target that is being impacted within range, or something along those lines.
1) For powers that state no range, I usually assume it's touch. You would have to show me where it says you can use the power at a range. It says you can perform psionically augmented surgery. That doesn't mean you can do it at a range. It just means your mind augments the surgery to keep them alive and limit blood loss. The power is the single most likely power to be abused. Being able to do a brain transplant at distance seems like it could be really abused. And honestly I'm sure the other players wouldn't want me to create that kind of precedent or the group could end up fighting a mad scientist who has no problem with inflicting brain transplants on all of you from the comfort of his own home.
2) You would need to make a Remarkable Fighting feat to get two attack to get two attacks. Then roll a red result for each person. But if you need 2 hands to affect someone then you wouldn't be able to affect two people because both hands have to be on one person.
3) You don't seem to be able to affect just one target with your sleep which kind of causes a problem for you. Your schoolmates aren't going to be happy being put to sleep every time you use the power. As for the Endurance feat, that's fine. It could also be a Psyche feat depending on how the power puts them to sleep.
4) There are ways to turn Sleep into a single target power. Combining it with Missile Creation would create sleep darts. Chemical touch for a sleep touch. Webcasting to create sleep webs. etc.
1) That makes sense. I was assuming that unless it specifically said that it couldn't have range, it could range as per the range table. It makes sense to be touch by default. I agree that there are doors we would not want to open.
2) With that understand would transplants still be possible? I suppose as long as I have two hands to remove the target from the donor, keep both hands on it to transfer to the recipient and then both hands on them to reconnect.
3) I had not considered the mechanism for how the sleep worked. I guess I was thinking it was functionally a weak custom disease as kind of an offshoot from the Plague Carrier, so the mechanism would probably be custom bacteria that induce severe narcolepsy. I think that would keep it in the Endurance realm as a resistance.
4) would it be easier for the game and everything if I dropped grafting and reshuffled towards some other healing kind of skill?