04-20-2021, 10:23 PM
(04-20-2021, 03:17 PM)GM Marvel Wrote: Some possible options:
- Undead maybe should use CR instead of HD for power level.
- For the complete Divine variant, perhaps turn resistance should lower the d6 damage for point of turn resistance. So a vampire who has 4 turn resistance would lower a 12th level cleric's damage from 12d6 to 8d6. This would help against Clerics being undead Nukes! OR maybe Turn Resistance would give them like an evasion ability. So they take half damage or no damage if they succeed their save throw, which might be too powerful.
- For the Pathfinder variant, perhaps we could include the idea that if the cleric has twice as many levels (or more) as the undead have Hit Dice, you destroy any that you would normally turn, just like with standard turning. Maybe turn resistance could be added to their hit dice so powerful undead are harder to destroy or use CR instead of HD.
- For the Pathfinder variant, perhaps we could include our maximization rule. If the Cleric prays for 1 minute, healing is maximized. I think this would take care of the scaling issues.
If you used CR instead of HD, would it limit the "ranges" of undead that are likely to be impacted at any particular level? As multiple HDs worth of undead will be in the same CR based on other powers, it seems like this change would increase the span of undead that a given cleric would be able to impact. Not saying it is better or worse, just going over my understanding of it.
The turn resistance makes sense, although how common is that ability?
The pathfinder variant reminds me of how I remember turn/destroy working in 2e.