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Game rules/ House Rules
#7
Moonstone Knights:

The Moonstone Knights are a crusader order in the service of Selune, goddess of the Moon, Magic, and Navigation.  Moonstone Knights are fierce warriors who utilize their intense bond to the Night White Maiden to cast powerful spells to assist themselves, each other, and their allies in combatting the forces of darkness that seek to overcome the calm night.

Requirements
Skills: Concentration 4 ranks , Diplomacy 4 ranks , Knowledge (religion) 8 ranks

Martial Maneuvers: Must know at least one White Raven maneuver.

Martial Stances: Must know at least one Devoted Spirit stance.

Deity: Selune

Special: Ability to turn or rebuke undead.


Hit die
d8

Skill points
4 + Int

Class Features
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a devoted enforcer, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Maneuvers: At each level, you gain one new maneuver known from the Devoted Spirit, Shadow Hand, Stone Dragon, or White Raven disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full Moonstone Knight vindicator levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 5th level and 9th level, you gain an additional maneuver readied per day.

Stances Known: At 1st level and again at 6th level, you learn a new martial stance from the Devoted Spirit, Shadow Hand, Stone Dragon, or White Raven discipline. You must meet a stance’s prerequisite to learn it.

Divine Impetus (Su): At 5th level, you learn how to use the divine power of the Night White Lady to quicken your reactions and act without hesitation. You can expend a turn or rebuke undead attempt to gain one additional swift action this round. For example, you could use this ability to both change your stance and initiate a boost maneuver in the same turn, or if you initiated a counter before your turn, you can activate this ability and then initiate a boost on your turn.

Multiclass Note: A paladin who becomes a Moonstone Knight Vindicator can continue advancing as a paladin.

Advancement
LevelBABFortRefWillManeuvers KnownManeuvers ReadiedStances KnownSpecialSpellcasting
1st+1+0+0+2001+1 level divine spellcasting class
2nd+2+0+0+3100-+1 level divine spellcasting class
3rd+3+1+1+3000+1 level divine spellcasting class
4th+4+1+1+4100+1 level divine spellcasting class
5th+5+1+1+4010Divine Impetus+1 level divine spellcasting class
6th+6+2+2+5101+1 level divine spellcasting class
7th+7+2+2+5000-+1 level divine spellcasting class
8th+8+2+2+6100+1 level divine spellcasting class
9th+9+3+3+6010-+1 level divine spellcasting class
10th+10+3+3+7100+1 level divine spellcasting class
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Messages In This Thread
Game rules/ House Rules - by GM Marvel - 08-07-2015, 02:50 AM
RE: Game rules/ House Rules - by GM Marvel - 10-06-2015, 09:42 PM
RE: Game rules/ House Rules - by GM Marvel - 10-23-2015, 07:21 PM
RE: Game rules/ House Rules - by GM Marvel - 01-19-2016, 06:19 AM
RE: Game rules/ House Rules - by GM Marvel - 03-13-2017, 04:14 PM
RE: Game rules/ House Rules - by GM Marvel - 04-06-2019, 03:17 PM
RE: Game rules/ House Rules - by GM Marvel - 04-12-2021, 05:19 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.